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Full Metal Nun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1026 | 4.031 | 4.031 |
| Audio | #1102 | 3.538 | 3.538 |
| Enjoyment | #2137 | 3.462 | 3.462 |
| Creativity | #2596 | 3.677 | 3.677 |
| Narrative | #5244 | 2.308 | 2.308 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player "Sister Hel" has two countdown timers. One that they must recharge by defeating enemies or they'll die. And another countdown where their Relics recharge after usage.
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Here's a playtest!
You've got something here. The connectedness of the crosses make it feel like everything inside the shape will die, not just zap the corners.
The music is fitting, though it ends abruptly on loss.
Good work!
The game as potential. I see that people have a hard time with the controls, this control scheme is strange at first, but I believe that you can do something great with it. I really like the mood, great cyberpunk music, nice visuals, interesting take on the nuns punishing the machines lol. Interested in what you'll do with this project.
There’s a lot of great polish here, some cool 3D work which is always impressive in a jam! I like how high-octane it is, with the fast-paced timed gameplay, and the sleek visuals & juice (screen effects, slashes, etc.) really help with that feeling. I like the spatial aspect of the combat too.
I did find it a little bit awkward to play? The way the character jumps around with the attacks feels odd, and means my camera won’t stay still to let me draw accurately. It also gets stuck in walls a lot. The timer is also really short right from the get-go, and if you don’t kill an enemy for literally a second (easy to do if the camera doesn’t behave) the run ends immediately. I wasn’t able to get far enough to see a lot of upgrades, unfortunately. In general I agree with some other commenters that I didn’t feel I had complete control over my character. Making the movement/camera more friendly to the player would really help redirect focus onto that cool positioning/shape-drawing aspect.
Still, I love the energy in this one! Nice work!
The visuals and music are quite cool! I also like trying to form shapes to nuke the monsters--fair bit of tactical interest with the positioning, on that end.
I agree with some of the other comments that the movement does feel as thought it fights me a little, or that I don't really have 100% control. It would be worth examining this if you want to continue development.
Thank you, I'm glad you like the visuals and music and smiting enemies! Can you elaborate on feeling like the movement fights you and you don't feel 100% in control? Is it because of the camera, lag, the teleportation and movement speed or something else entirely? That'd be really helpful feedback, thank you again!
Specifically I had the feeling that the character somehow doesn't quite move where I'm pointing, maybe it is just a long response time. I noticed this particularly when close to the edge of the arena. I think perhaps it's some combination of lag and the fact that the character just constantly moves of it's own accord, although the game did not look laggy when I played it, maybe it had input delay rather than dropping frames.
So I opened the game again just now to refresh my memory and look closely, and I think this feeling is a combination of three things:
1) The character moves constantly toward the cursor without some sort of button input--low tactile connection makes if feel as though I'm not in control.
2) The screen zooms out as I place smite anchors--variable zoom is often disorienting in isometric ARPGs.
3) A little lag--honestly performance is pretty decent on my rig, but if someone is getting a lot of delay it will definitely seem like the character has a mind of it's own due to point 1) above.
This game reminds me of Nitrome's Thin Ice (less chill though haha) The overall vibe of the game is really well built, visuals and music. I wish there were a way to control the player via keyboard, and maybe it would be cool to have it in FPV, more like Mirror's Edge. Nevertheless, great entry! Congrats!
Wow I checked out Nitrome's Thin Ice for the first time and it really does have similar mechanics! It's really cool to see how entirely different Devs can independently reach similar core gameplay.
Originally, you could actually control movement with WASD but I found it not really necessary, I can definitely add it as alternative keybinds though post jam. I'm really happy you enjoyed the game's vibe, thank you for playing!
This game looks awesome, music fits really well, and is very fun to play. The teleporting around while trying to surround as many enemies as possible while avoiding them, all controlled by the mouse at the same time, worked really well and was very satisfying. Congrats to the team!
Really happy you enjoyed playing the game and it's audiovisuals. Thank you for playing!
Wow what a cool Geometry-learning game, JK lol! I enjoyed it and played multiple times. The judement impact VFX is very responsive and satisfying. The music you chose also fits in well and gives the game intense feeling. I didn't use much "Q" though as most of time I'm focused on navigating and forming the triangle. Also wondering how do I accquire relics, is there any hint? Great entry and polish level!
I'm really glad you found the gameplay engaging and the juice satisfying! I was focused on invoking Judgement to feel as cool as possible. For "Q" and pulse weapon I'm realising that it would probably be necessary when waves progress and enemies fill up the arena and you need some kind of crowd control.
To get relics, simply keep purging enemies and you'll find your Revelation meter on the left filling up. Once its 100% you'll find a relic dropped in the arena. It's on me though because you don't really get any SFX that something dropped or that it even exists in the arena, I'll be fixing that post-jam.
Again, thank you for playing!
Very cool! Will try again once you have more update!