Wow, thank you so much for this, this was so enlightening!! It was my first time implementing almost everything in this project so it’s extremely helpful to get this kind of feedback to improve in the future! The mechanics and balancing are finicky I think mainly just due to my own inexperience at setting up those interactions, and I can definitely see how the fast movement + requirement for both proximity and direct click on targets creates an unsatisfying hurdle. Also lol I guess it’s just my violent spirit assuming people would attack the enemies if given the option and not directly saying that the enemies drop ore 🤣🤣
But I’m glad it was enjoyable enough in the end! Thank you again so much for your thorough feedback and playthroughs!