This one's awesome.
I think a dedicated ground pound button or rolling it into the dash one while ungrounded would make controlling it a bit less awkward, and having a small number pop up over broken boxes to tell me how much points i get for throwing them overboard/breaking them would be helpful for optimizing play. But otherwise this feels impressively complete
Viewing post in Plunder Load (GMTK Jam 2026) jam comments
Thanks for the input and glad you liked it! I think I’d rather keep the dash it’s own button though as I’d rather be able to buffer it when landing. A ground pound button could probably work though, I’ll maybe add one for the post jam version if I can remember. As for other things like polish, I thought of adding something like numbers popping up and some particles, but I only got my core gameplay working 4 hours before the deadline and ran out of time 😅