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A jam submission

A Countdown That Doesn't ExistView game page

Time continues moving, as always.
Submitted by Aruahehe, Keisha's Narrative, nonsensehz, Jheesy, dunnowhatnametouse, Notsovbright — 1 hour, 10 minutes before the deadline
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A Countdown That Doesn't Exist's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#964.2574.257
Artwork#2664.4574.457
Audio#10053.5713.571
Creativity#10134.0294.029
Enjoyment#16783.5713.571

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A game about forcing an unrealistic countdown for yourself to suceed.

(Optional) Please credit all assets you've used
An image from wikipedia

(Optional) What would you like to be called if GMTK features your game?
Arua, nonsensehz, Notsovbright, Spuddle, sillyjheese, Keisha's Narrative.

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Comments

Submitted(+2)

i loveeee ur artstyle sm omg. fun premise for a game that im sure a lot of people can relate to!!! my only critque is that i got the same question twice in a row two separate times, so added more questions might be good!! 

Submitted(+2)

This game was so creative and cool! I loved the small story. Amazing job!

Submitted(+2)

Captured the horror of cramming for a test perfectly xD  Well done! 

(+3)

I admire the team's effort to make a narrative game within the tight deadline of a gamejam! The subject no doubt will feel very relatable for all the inspiring game makers who are participating this year, but it is also relatable to many of us in other fields of work. The end result is very tight, you all did very well to deliver a polished product within the allotted time! Kudos to everyone on the team, hope you will continue to make new and interesting projects!

Submitted(+3)

Had to pause for a second after finishing the game, I relate to this person on a deep level. But unlike him, I am built different so I have nothing to worry about. All jokes aside great job, the art is really pretty as well.

Submitted(+3)

the art style was amazing gameply too

Submitted(+3)

Amazing artstyle!

Love this so much

Submitted(+3)

Loved how the story and the gameplay mechanics were really intertwined, especially with regards to her getting more and more stressed as the days go on.. stressing me out too.

Also that ending cutscene was amazing wtf

Submitted(+3)

That was such a cool way of interpreting the theme AND using it for a plot twist!

Submitted(+3)

I am SPEEDRUNNING A+


(please also play my game ^.^)

Submitted(+3)

Quick nitpick: I'm used to left click going through dialogue would be a good option to have. Other than that, your art is so good I started feeling bad for Rhys seeing the sad look on their face!! Excited to see more with your art :)

Submitted(+3)

I really enjoyed this one, simple story but it was told very well with the gameplay. One thing in particular that I really appreciated was the extra track put on top of the normal music to make a more stressful environment. Good work y'all!

Submitted(+3)

I like the interpretation of the countdown in how it's both used in the gameplay and I guess more of a meta sense? I think the narrative is really good in general, I really connected with it. Also just, the art is just really good. I'd like to see what you guys make next! Also, if you'd be willing to let me shill a bit, this game really reminded me of my team's game with the visual-novel aspects in a kind of academic setting. I would really love if you'd try it out!

Submitted(+3)

Love the artstyle and narrative bu hate the math.\^o^/

Developer

Hehehehehehehe

Submitted(+3)

She burns out along with her ink. House burns out along with her mind.

Submitted(+3)

The art is so good!! I love the way you used the countdown as a story device and made the otherwise pretty simple quiz questions so stressful. 

Submitted(+4)

really like the narrative about stress ending up being more of a hindrance than a driver