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A member registered Jul 12, 2024 · View creator page →

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Definitely a really cool concept. However, I feel as though there was a slight lack of cohesion and polish that the game could've benefited a lot from. Still though, congratulations on the submission!

I think the artwork and vibe are absolutely amazing. The music was also quite good, and the narrative had me intrigued. I do think the gameplay could be a bit stronger, but overall, really impressive submission!

Hi thank you so much for your kind words!

The department store seems to be a relatively common point of confusion. We didn't have time to draw the clerk which probably is a contributor. However, you're just supposed to interact through the window on the left of the door.

The camera bug is known. however, I haven't yet implemented a solution for it. It all stems from the camera system using a stack, and when dialogue is entered, it will add a new position to the stack. However, if the dialogue is interrupted before it ends, that position stays in the stack so after the classroom scene it will go back to whatever conversation you were in.

Well there is technically an optimal order to talk to them, but they should all have dialogue no matter what. As long as you make sure that you actually walk into them and press space bar it'll interact and begin dialogue.

The silhouetted characters are just there to visuals. The ones that are unique and colored do speak though.

Did you talk/interact with anyone or anything?

Thank you! It means a lot to hear someone call it underrated.

Thank you! Our artist only had to pull like.. one all nighter? It's amazing to see how much he was able to do.

Also, I still need to play your game, but if you were using Godot, you can use the built-in effects for rich text labels. That's how I got the shaking effect.

Thank you so much! I love your game too!

Oh I see.

I won't give away too much but... Don't go straight to class. There's a reason why you get to control movement at that part.

I don't have a video playthrough as of yet. It would also be spoilers to show as it would show puzzle solutions.

My team mate was added as a collaborator earlier today.

RAHHH THANK YOU! THE ARTIST DID NOT SLEEP. HE IS AMAZING.

Thank you!!

I personally don't think the 5 minute countdown was all too bad. As you said, if you know what you were doing it'll work out. This game Requires you to learn how to optimize over a couple attempts in order to make it in time. In a bit of testing I had found that you're still able to reach the "true" ending even with failing a whole minigame which I decided was enough leeway. However, I do still understand your point and that yeah it could be a bit frustrating to get so close but still fail.

I did want a sense of ambiguity on what the players were supposed to do as they were supposed to piece it together over multiple attempts, so I didn't want the game to explain much. However, I will admit that it was supposed to be a bit more clear as I wanted to implement a kind of indicator when you can talk/interact with something. It is probably a bit unclear without it, but I just didn't have time unfortunately.

Yeah, I think music could've been great, but we wanted to keep this game jam as just people we know, and we don't really know many musicians. Maybe we'll try for one another time!

Thank you for playing through our game and leaving a kind comment!

Thank you so much for taking the time to play and leave a review! The story progression is a bit of a puzzle that you're supposed to piece together over multiple tries by completing miniature "quests" with each of the students and optimizing a route to get it all done in time. You're also supposed to think a bit differently in the fact that you're not looking to "win", you're looking for the option that wastes the most time. Also, I'm sorry about the game crash, unfortunately there are definitely a couple bugs that we were unable to iron out.

Thank you for the compliment on the art. My teammate (the artist) did an amazing job with it and I couldn't be happier, and yeah, he insisted on having a parallaxing main menu.

Yeah, the camera does have some issues that I weren't able to iron out in time.

Thanks for telling me about these bugs, here's what I can say on them:

- The spacebar pressing dialogue options automatically is a bit of the problem. I could've maybe added a bit of a delay timer before options could be pressed, but I feel that would also be a bit annoying because it would replace an optional wait (simply going through the dialogue slower) with a forced wait (replying.)
- Yeah the crash is an issue. If you don't mind, could you tell me the conditions of how it happened? 

- That is definitely a bug and one that is known. The menus and everything is the game gets handled by preloads. However, for some reason I couldn't preload to main menu again after loading into one of the sub menus. I spent a bit of time trying to fix it until deciding itprobably wasn't big enough of an issue to spend that much time on.

Thank you for your long reply! 

Thank you so much! Yes the characters are made using a Y-billboard. It can often be a bit hard to get the 2d sprites to blend in the 3d environment, but using a post-process shader really seemed to blend them together!

This is really underrated. The art is crazy and I loved the music. Congratulations on the submission, I hope you get less underrated soon? Anyways... Cool game! I liked it!

Relatable (I wonder why). I really love the idea and meta narrative. The art was beautiful and it really captured the kind of doomed feeling game jams give.

I like the interpretation of the countdown in how it's both used in the gameplay and I guess more of a meta sense? I think the narrative is really good in general, I really connected with it. Also just, the art is just really good. I'd like to see what you guys make next! Also, if you'd be willing to let me shill a bit, this game really reminded me of my team's game with the visual-novel aspects in a kind of academic setting. I would really love if you'd try it out!

The vibe is awesome. Keep up making games!

Simple fun and charming. I liked it! (Also got an "AAA")

You made me feel bad about playing your game. 10/10

The cover drew me in.

Really good juice and game feel. I'm not 100% sure how I feel about the relation to the theme as the timer never felt like much of an issue. Additionally, I would've really loved a way to skip the enemy spawning cooldown, but overall I think the art was really impressive. Congrats!

I accidentally clipped out of the map.
This is really impressive for a completely solo project. I think you probably could've gone without the timer mechanic, it feels a little tacked on for me. However, I think it was a really fun concept. Good job!

So good and polished. It is a bit slow for my taste, but that's probably just personal opinion. I've got no idea how you guys managed this in 4 days.

I really liked the focus on narrative in this game. I will admit I felt like the countdown was a bit more of a inconvenience than a challenge for the most part, but I still enjoyed the overall experience.

Thank you for much for taking the time to play and leave a comment! I tried out your game as well and I love how charming it is!

Very charming and well polished. I really like how differently the theme was interpreted.

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Oh my god. I thought my game was pretty good. But you guys managed to make this!? In the same four days?? 

This was a really cute game! I love the art and sounds. The gameplay was surprisingly fun to figure out as well!

I liked what this game was going for. The music elements remind me of Hi-Fi rush and Dead as Disco, which I love. This definitely feels like an ambitious project, but some bugs and lack of polish in some areas did somewhat hamper my enjoyment. Nevertheless, really impressive to put together in four days! Congrats!

331.8 Seconds. I am so confused and have no idea what was going through the developer's head(s), but I loved it. It's so weird and dsflkjhdfasgkljahd. I liked this game quite a lot, worth the download.

The art is cute and it feels quite well polished. However, I might just be stupid, but I don't fully understand the low ammo mechanic? Is it just the less bullets you have in the cylinder the higher damage the bullets deal?

Fun little game! Sure it's a bit repetitive, but it's just a small little mechanic polished really well! I overall liked it quite a bit!

I really like the art and the concept. It's a bit unclear as to what I'm supposed to do other than wait for the "special souls" to appear. The art style is also quite cute.

I think the core loop shows promise. It's kind of like gun game where you have to keep adapting to new weapons. I would really like to see a game like this with some more polish and even more spells

Surprisingly fun despite the simplicity!

The art is really good. I like the idea of the gameplay, but it admittedly needs some refinement. There doesn't really seem to be enough time to react to incoming enemies and the best strategy seemed to just be to spam click which kind of sucked. But with a bit of work I think the game could be really cool!

Surprisingly enjoyable. While the game is admitted quite bare bones, the movement was fun and the level design kept me engaged!

Yeah the story at the start. It felt intentionally slightly frustrating. So I was relieved to finally be able to read it.

This was pretty funny. It elicited emotions from me (such as frustration or FOMO due to the text being covered). A really small "game", but enjoyable nonetheless