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A jam submission

Rock BottomView game page

Submitted by PepperBoi — 1 hour, 13 minutes before the deadline
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Rock Bottom's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3404.0624.062
Audio#8413.6253.625
Artwork#19483.7193.719
Creativity#25083.6883.688
Narrative#59632.1882.188

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your energy is counting down and you count how far down you go

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
PepperBoi

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted(+1)

I liked paying it a lot.  Cool little game.  I wish RNG was a little be more in my favor


 

Submitted

Really solid game. A really nice feedback loop of trying to keep energy high and buying upgrades and threading the needle.

Only two things felt off. Having to use the mouse to buy things, having to leave the directional controls to use the mouse felt jarring. And it did take me a while to tell the difference between coal and stone. Even with the instructions, I assumed there were 2 types of stone and avoided both.

Developer

Thank you for the feedback! I think keybinds for the upgrades was a nice suggestion given someone else that I might implement. I can definitely understand the confusion for recognizing the coal I tried to make it readable but maybe there was some way to show it in the introduction better? Idk the best solution would have been a full tutorial but that’s always a nice to have for a jam for me even if it should be prioritized more.

Submitted

Ya, definitely nice to have.

The only thing I thought of was having like a little auto-demo of the drill digging through coal during the instructions, and then avoiding stone to go through coal for that bit. But at that point it's basically an unplayable tutorial so *shrug*

Developer

Yeah my idea was to have the first run have the text that is currently in the tutorial show up when you first see each ore but just didn’t have the time.

Submitted

Loved this game. The take on the theme was creative, and the retro aesthetic was well-executed. I think the choice to only have dirt, coal, stone, and gold for the terrain generation was a good idea for a jam game to keep everything simple and clean.

I found myself wanting finer control over the drill, like having it follow my cursor instead of just left/right arrows. The time pressure could be retained by having the camera continue moving at its constant speed and trigger game over if the drill goes off-screen. Arrow keys probably are best, like you have. But out of curiosity, did you try out any other control schemes during development?

Developer

Thank you for the review! I didn’t think about mouse movement during the jam, but I did change things a bit with movement during the jam. I had a turn speed upgrade that I think somehow got lost when I was refactoring upgrades at some point because I haven’t seen it when testing, I wonder if that upgrade would have helped with your feeling. In the process of making the turn speed upgrade I made the base turn speed and acceleration lower which might have made control feel worse.

Viewing comments 23 to 21 of 23 · Next page · Last page