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Down the Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3358 | 3.352 | 3.352 |
| Enjoyment | #8685 | 2.048 | 2.048 |
| Creativity | #8945 | 2.210 | 2.210 |
| Narrative | #9059 | 1.648 | 1.648 |
| Audio | #9798 | 1.352 | 1.352 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're spawned in a random room in a dungeon, your goal is to never let the count down reach zero! By defeating enemies, waves, and time, you pave the way to the exit. Get there before the count down reaches zero to hone your skills and play the next level.
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Like the wolrd and the dungeon being procedural generated. the attack while moving making it a dash attack and giving me more range didn't feel snappy enough so it was a bit frustrating
A bit short but I liked it!
really like the zelda-esc dungeon format. Not to mention procedural generation is dope! You should keep working on this post jam!
Cute game. I ended up getting frozen at the screenshot below after the room unlocked but more enemies spawned, and I left the room.
Maybe there was a strategy to finding the exit that I didn't realise, but I just went randomly from room to room until I found the exit. I agree that a minimap may have helped that.
really cool game! Maybe adding more spatial obstacles would make progression more challenging and fun!
Solid entry. Would really benefit (me) from some kind of mini-map?
Charming little game that reminds me of Zelda on the Gameboy Color. Really too bad about the bugs--the unfortunate side effect of the time constraints, no doubt.
I got some bugs with the input mapping but good job overall.
Nice work! A minimap could've been a nice addition? The art is really good! well done :D
Nice work. Invincible player made me play this game much longer than if I’d died on screen 2, good design decision.