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I loved this twist on a classic. There were so many things about this game that made it really interesting to play. Your fuse being cut into multiple fuses when they cross (Which could both be a good and a bad thing), the difficulty of both looking at where you're going, while also trying to time the dropping of your dynamite tail at the right moment so it will blow up the obstacle. Bravo! Smooth and polished and felt really good to play. My only issue really is not having the level select be numbered so i can see how far i've gotten :D

Yep, those mechanics were exactly what we were going for, and I’m glad you picked up on them and enjoyed them!

Numbering the level select would have been a good touch. We added the state saving and level select right at the end, so we didn’t get around to doing a polish pass on that bit of the game. There are 11 levels I believe, but you have to keep track of what number you are on, sorry about that.

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Oh no worries at all, i was only nitpicking because i wanted to bring something of value to you, and there was not a single thing i would add to the game itself except.. more :D I feel like menus always take very last priority, so that's completely understandable. Sorry if it came across any differently :) 

Oh, not at all! I, in turn, just wanted to validate your suggestion as being a good one :)