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Great game and cool idea! I liked how some of the levels had multiple solutions, even in later levels.

I don't think the charging mechanic added anything. I wouldve liked to drop instantly once I know where i want to be.

The microwave theme was very well done

I got stuck on 34/33 because i didn't understand the delay on lava tiles, and the level had a lot of special tiles convoluting it.

For browser games, its best to avoid using the escape key because thats the exit fullscreen button

Thank you for the review and feedback.

The main purpose of the charging mechanic is to check if player is on solid ground, is not moving, and for previewing the next level (without additional controls).

The delay of lava tiles is the same as the hollow tiles. The idea was to have these 2 tiles with same delay and the platform tile with double the delay.

We will definitely try to improve the explanation of this maybe with an additional sticky note after the jam along with escaping also using P key.

Congrats on getting almost to the end. Levels 36-32 are the most complicated ones, after which there are only the outro levels.

I did beat the game actually, but I only managed to beat 34/33 with a random guess and it wasn't until afterward I understood why the solution worked