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A jam submission

Last One For MeView game page

Count Down your shots. Count how many you need.
Submitted by WubWub.One (@WubWubOne) — 1 hour, 5 minutes before the deadline
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Last One For Me's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#12883.9293.929
Audio#20953.2863.286
Narrative#24452.9292.929
Creativity#30663.5713.571
Enjoyment#35813.1433.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Count Down your shots. Count how many you need to shoot the lock.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
WubWub.One

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Comments

Submitted

Really great game! The graphics, the gameplay, the overall vibes, it's peak! 

Really good potential for more than a game jam.

Submitted

Complete the game and what can i say - it's really have potential not just be a game for jam! I'll gladly play in it if there will be some more floors a liitle work with vertical space, cause graphics really have a good style, and vibe of some old manshion where you try to find a way out. Good job! GL!

Submitted

The visuals are really cool, I especially liked the part where you're in the doorway labyrinth, I spent the most time there. The music fits perfectly too, I think you did a fantastic job!

Submitted

I reeeaaaally like the graphics and general style of this game. But I am sorry I do not understand what to do :(

Developer

That's actually really common with my games))

I'm glad you liked visuals, have you tried shooting the locks? You have to rack the shotgun before each shot.

Really nice game!

Developer

Thank you for the shotgun and locks)))

Submitted

This game just has incredible aesthetics!

Developer

Thank you! I'm glad you enjoyed it))

Submitted (1 edit)

Although I didn't understand anything at first, once I figured it out and started playing, I liked it. It was especially strange when you're already playing. You're playing, and suddenly you realize you've lost. A gun is thrown at your face, and you shoot, and you wake up in the same place. The graphics and music are cool, and I liked it.

By the way, initially, when I first put the gun to my face, I thought that this game would be similar to Buckshot Roulette, and we would have to choose who to shoot.

Developer(+1)

Thank you for playing! I'm glad you enjoyed id))

At first i imagined more choises whith the last round, but the more i went that way, the closer it was to Buckshot Roulette. I even had a dealer concept at one point. The worst part is, it didn't even make any sense. Sooooo no choise for the last round))))

Submitted

You've definitely captured a vibe, managed to reach the ending after a few attempts. The audio was the stand out for me. 

Developer(+1)

Thank you for playing! I'm glad you enjoyed id))

When it comes to shotgun, the audio is at most important. It was actualythe fist thing i did.

By the way, did you notice shotgun rack consists of two parts? When you press R and when you release R. Just curious.

Submitted

Hey WubWub, no I didn't notice that actually. 
Just tried again and I'm still not quite sure what you mean by that, but it could just be me being a little dense : )

Submitted

Ooh, interesting! I like the idea of a first person horror game with bullets for countdown, but I'm definitely unsure about what to do - I was able to pickup the extra shotgun shell, but no clue from there. Pressing r lowered my meter, but so did shooting the gun, and it seemed like there were just a few black hallways that I couldn't go into? I'd love to try it again with a little more instruction. I really like the visuals and audio!

Developer (2 edits)

Hi! You need to shoot the locks))

The bar on the bottom supposed to help with ammo count, but not to much. left square indicates chamber and the rest is the tubular magazine.

Should probably write some descriptions.