Thank you for the shotgun and locks)))
WubWub.One
Creator of
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Thank you for playing! I'm glad you enjoyed id))
At first i imagined more choises whith the last round, but the more i went that way, the closer it was to Buckshot Roulette. I even had a dealer concept at one point. The worst part is, it didn't even make any sense. Sooooo no choise for the last round))))
Failed at the first task, nothing happened after, so i was stuck.
But writhing and voiceover was so good, i tried again.
And o boy, was in for a treat. Failed at 3-3 and i'm happy i did.
Plus i can't realy remember, when was a last time, another game made me do somethin outside of a computer, like tapping a rythm.
Nice job. ingame sceen resolution might've been better tho))
Actualy i think it was just right for a "witnes like" puzzle game. It took me maybe 20-25 minutes, which is a commitment for a jam, yes.
But. All the shorter sections was crutialy important as a tutorial. The big boss in a bottom right corner of the map was a hard challenge.
And last central piece was more like ABZU ending where you blast throught, in this case by the knowlege of how puzzles work.
It's pretty cool. I made somewhat similar game for lowresjam 2023 https://wubwubone.itch.io/hemogoblin
It was hard to make sense of it at first. And i still don't understand what am i doing half oh the time.
But the more i play. The more i drawn into it.
And i realy liked obtaining monster cards in battle.
In my opinion. Having more agenda over wich battle to pick, would make your game more unique and intersting.












