Play game
Jacki's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #841 | 3.625 | 3.625 |
| Artwork | #3528 | 3.312 | 3.312 |
| Enjoyment | #3680 | 3.125 | 3.125 |
| Creativity | #5500 | 3.062 | 3.062 |
| Narrative | #6357 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has a timer which counts to your defeat
(Optional) Please credit all assets you've used
DRAGON - STUDIO gentlerain07
(Optional) What would you like to be called if GMTK features your game?
Cryptococcosis Entertainment
Leave a comment
Log in with itch.io to leave a comment.


Comments
great game! The music is good. Whoever made the music should get an award. Although I couldn’t pass stage one, it is still an excellent game. Plz add coyote
This game feels super fast and fluid, but I think you could spend some more time polishing the movement and balancing the levels. The artwork felt really cohesive and I liked the theme a lot! Great work! :D
Fun game I like how fast paced the movement was! Level design was good and the music/sound choice was good. One thing to improve on might be the camera work, I couldn't see very far ahead.
I actually liked the controls a lot it felt really snappy. Maybe this is a skill issue but I kept dying, a few checkpoints would be really helpful. Overall a fun game!
I really like the music and the vibe. As others have said when the jam is over update the game with Coyote time, there's good stuff here, but this one thing would make it a little less punishing.
I like the idea of a speedrunning precision platformer but I think a lot of what makes them fun is strong controls. Like coyote time and better jumping.
If you get the chance, GTMK actually did a little game/tutorial on how to build platformers. It help me a bit with a general understanding when I was first prototyping games.
https://gmtk.itch.io/platformer-toolkit
the game was good, but the movement needs a bit more polish. the main character moves way too fast, which would be fine if there was more of a buffer between walking off off a ledge and being able to jump (search coyote time on google). due to this i fell down many times without it feeling like my fault. otherwist i really liked the rain sounds in the outside(?) areas and the artstyle was pretty good