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Chronomoeba's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4020 | 3.051 | 3.667 |
| Creativity | #5107 | 3.143 | 3.778 |
| Artwork | #5385 | 2.866 | 3.444 |
| Audio | #6615 | 2.311 | 2.778 |
| Narrative | #6898 | 2.034 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as an amoeba/clock thing with your time ticking down. Movement is controlled by the rotating clock hand.
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
You need a bit of time to get the hang of it. I'm personally not a fan of these games where the movement direction is set by the rotating arrow and its just a timing thing, but this is well executed and balanced.
The art is quite nice too (esp. the enemies)
I'm glad you like the art! I've been learning how to make games look good lately, so it's good to hear my effort is paying off.
Took me a bit to get the hang of it, but then found a groove. Really fun and played for quite a while. Great job!
Made it to a score of ~4200, felt really nice. I loved the implementation of the enemies, they leave plenty of room to maneuver around!
Fun! I think the 20 second time limit is pretty good choice to stay fair and balanced. I like the sound the red enemy makes when lunging and the failure jingle. I think a little introductory text explaining what to do would help, I heard the metronome and thought I was getting points for playing it like a rhythm game lol. I got a score of 2878.
Cool little game! It was not clear what levelling up was doing.
Thanks for your feedback. The leveling up just increases the number of enemies that spawn so the game can't last forever. The game could use some additional tutorial elements but for now I've added some more description to the game's page.