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Clockwork countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #363 | 4.053 | 4.053 |
| Artwork | #588 | 4.211 | 4.211 |
| Audio | #1331 | 3.474 | 3.474 |
| Creativity | #1531 | 3.895 | 3.895 |
| Narrative | #3312 | 2.711 | 2.711 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a steampunk world we're saving clockwork creatures by counting down their timers to reset them to their factory settings.
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Comments
This game's core mechanics are one of the most unique I ever saw in this jam, using cards with dices and using them to attack is very cool and addictive idea, art and animations are very polished and beautiful. Overall, a great game, Keep up the good work (and consider trying my game on your way)
Wow this is a great battle system! And you made so many assets! I really enjoyed saving up a bunch of dice, doubling my 6s a couple times, then taking down the final boss in one single devastating turn. Definitely expand on this for a full release!
This was so fun and creative! The mechanics are really well made and I loved the way you used the theme
I'm blown away by this one, the mechanics are very well implemented. There is a good idea here with dice rolling and deckbuilding. You should continue this project!
Thanks for the kind words!
The deckbuilder mechanics are well implemented! In the future, it would be great to add more variety of cards, as well as a way to clear the deck of extra cards.
Thanks for the feedback!
Wow!! I can't believe you made such a polished and complex game in only four days. Congratulations!
I really enjoyed playing it, and it was a great experience from beginning to end. I especially loved the animation of the "2026" counting down year by year. That was a really nice detail.
Great job, and congratulations on an amazing submission!
Thank you very much for the kind words! Hope you had a great jam :)
Neat concept, but currently is very hard. Beat it in 4 or 5 attempts. Exact countdown should be significantly buffed, especialy as it's the only way to restore Energy.
Would love to see a further development of the concept, like Odd enemies, or enemies that switches between Odd/Even every turn, special types of dices, etc.
Also some QoL features to consider: make it possible to box select several dices and drag them all on enemies (also show the sum of the selected dices); add sorting button for dices so it's easier to evaluate your possibilities.
And keeping dices not only between turns, but between rooms as well would be cool. Maybe as a perk or something.
Art is great, though the final boss looks slightly offensive to me :)
Overall, great work!
Nice feedback! Thank you for checking out! :)