Beautiful atmospheric game. I love how tactile the UI is, making you feel immersed in the world.
My main criticism would be that there's a lot of turning, because the UI is spread around all angles (which makes good use of the space but is hard to get feedback on what you're doing). As an example, the descender lever is facing away from the screen, so you have to E to pull the lever, mouse down, E to let go of the lever, look at the screen, then when ready, turn back to the lever, E again and mouse up. This could possibly be made easier if you could somehow HOLD a lever while turning your view, then be able to release it while not looking at it. (Someone here mentioned VR - I think this would actually work much better in VR because I could drag the lever down and hold it, while looking at the screen.)
Also I must admit that I gave up after 3 packages. I just did the same thing three times in a row, taking several minutes each, and nothing new happened. If there is something else in this game (enemies or some kind of secret) then the game needs to make mechanical progress. Having the first three quests be exactly the same kind of suggests that nothing new is going to happen. But doing that first one was really a treat, well done!