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A jam submission

ParallelityView game page

A puzzle game where you interact with your past clones
Submitted by beinzheans — 3 hours, 59 minutes before the deadline
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Parallelity's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#19423.5123.512
Creativity#20123.7913.791
Audio#44712.7912.791
Narrative#57992.2092.209
Artwork#79932.2562.256

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game has an in-game countdown timer. During this timer, the game will record all of the player's movements. On the next attempt, the game will use your previous attempt as a "ghost replay" that you can interact with, synchronized with the gameplay timer.

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Raymond

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted

I don't full understand what them turning yellow means, but it disables their hitboxes and i don't know why, found that kind of frustrating. Otherwise its a very cool idea to build puzzles around and impressively executed.

The UI and systems for the planning stage / execution stage, being able to delete specific clones, it was all great and felt more than i would expect from a game jam

Submitted

Really enjoyable game. I was able to beat some of the levels in unintentional ways that made them easier which is something I personally like to do in games like these

Submitted

Pretty fun game! Although, I think the third section of the gauntlet is impossible without one more clone, but maybe we just can't figure it out. Great job though!

Submitted

This was really well done and the puzzles are surprisingly tricky. There are a lot of mechanics I really like that elevate the game a lot like being able to watch all the clones and delete specific ones to record over them. 

Overall, really cool! 

Submitted

This game gave me a seriously enjoyable 10 minutes of fun and brain teasing! The first level is self explanatory, and you end up with an understanding of the mechanics without the need for them to be explicitly laid out, which is great design. I also loved that you have a planning phase so you can think about how to utilize your previous movements with the stress of starting over immediately. Fantastic entry to the jam! 

Submitted

Would love to try the game. Unfortunately I don't have a Windows device at the moment :(.

Submitted

Jesus christ what are my teammates, genuine morons over there

Submitted

This game is soooooo incredibly fun to play ,well done , i love that prototype style it fits the game so much , and the  music feels calm and right

Submitted

This was very good and surprisingly simple to understand, If this game was playable on the browser it would have had way more ratings. The only problem I had is that sometimes the player would clip through the clones and prevent making a clone staircase (which is required to progress) apart from that great job tho. :)

Developer(+1)

Thank you for playing! Did you mean that the player would clip through the gray clones? That is intentional, if a clone dies mid air or without any valid surfaces (ie non-gray surfaces and platforms that can be active / inactive) then the clone will become gray and you'll clip through it. You can still make a clone staircase by just keeping your clone alive for longer though, which I tried to do in Level 2! Though there weren't any explanations in the tutorials so I understand, if I had more time I would've made more levels to explore the mechanic. Thanks for the honest feedback too!

Submitted

Oooh that makes sense, thanks for telling me :)

Submitted

I loved the ability to remove existing clones, great for fixing mistakes. But it was hard to read the state of the puzzle since the flashing sometimes meant "any", sometimes "both" and so on

Developer

Thanks for playing! I agree, I wanted to add an indicator for if a button makes a platform inactive but I feel like if I use the opacity it'd be inconsistent with the platform active/inactive. I'll see how I can make a better indicator, thanks for the feedback!

Submitted

Very complex game to pull off in a game jam! I like the addition of a planning phase (which is a touch these sort of multiple agent games normally don't have). Would have loved the clones to be numbered 1, 2 and 3 though as I got mixed up a lot and sometimes deleted the wrong one.

Good work!

Developer

Thank you for playing! Numbering the clones is actually a really good call, I wish I thought of that! I hope it wasn't too frustrating when you deleted the wrong clone

Submitted

Yo, very fun puzzle! I really admire going for 3D in such short time, I couldn't do that myself xD. The puzzles were very creative and I managed to beat them after some thinking. Also I think the graphics are really nice and match the game's atmosphere

Developer

Thanks for playing! I'm glad you enjoyed the puzzles so much!

Viewing comments 32 to 21 of 32 · Next page · Last page