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Now this is a really cool concept. I love 4x games but I've never seen one played in reverse. The UI is a bit obtuse, for instance when I clicked on some tiles a little light would appear but no options, but some time spent polishing it to helping a player past the mechanical learning curve of the game's economics would really make this shine. If you ever feel like exploring this game past a prototype, check out a board game called Moon Colony Bloodbath for some additional ideas on system collapse.