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Count Upside Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1870 | 3.824 | 3.824 |
| Enjoyment | #3403 | 3.176 | 3.176 |
| Audio | #3994 | 2.882 | 2.882 |
| Artwork | #4565 | 3.059 | 3.059 |
| Narrative | #5056 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic is built around a countdown that flips gravity when it reaches 0.
(Optional) Please credit all assets you've used
https://fonts.google.com/specimen/Tiny5/license?safe=active&categoryFilters=Appearance:%2FTheme%2FPixel
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(Optional) What would you like to be called if GMTK features your game?
Agent Specs
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Comments
Super clever idea!
Timing your jumps off cliffs was really fun!
This is a really creative mechanic for a platformer. Most platformers in this jam have a timer where you need to race against the clock, but this one allows the player to take their time to figure out the puzzles. Very fun :)
Nice mechanic and good game !! With a bit more practice I might be able to beat it !!
Great game with good music! The gravity flipping mechanic with the timer is interesting, though the timing can be pretty difficult in some parts.
Great job nevertheless, and congrats on finishing your first game jam! Be proud that you managed to make something in such a short time and submit it, the experience you get is already valuable!
The gravity flipping mechanic is fun! But could benefit from frequent checkpoints.
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Also sometimes this guy can become very sus
Great game and fun mechanics!
Very cool mechanics, it reminds me of gravity guy!
Nice platformer! It's a real challenge timing your jumps to the gravity flips. Only real downside is maybe the audio, but that's a very minor thing. Good job!
if polished a little more i would love thism its rlly good otherwise though
I kinda like the concept, I just wish the gameplay were designed for some sort of rhythm with the countdown, as there's a lot of waiting in some places
It's not a bug, it's a feature