Thanks for playing! and thanks for the recommendation for where I can get some sound effects, could be really helpful in the future.
Fifs
Creator of
Recent community posts
Great game with good music! The gravity flipping mechanic with the timer is interesting, though the timing can be pretty difficult in some parts.
Great job nevertheless, and congrats on finishing your first game jam! Be proud that you managed to make something in such a short time and submit it, the experience you get is already valuable!
Fun and enjoyable game! The mechanic with the currencies and the hourglass is interesting, and I like the art style a lot. Also, nice job with the UI and overall presentation, it already feels pretty polished the way it is.
Maybe with a couple of added features, like more variety of cards, the use decks perhaps, or some achievements or challenge goals to target, this can also be made into a full game. Great work!
Fun, challenging game! The mechanic is simple but can be really difficult to do. I personally found it easier to separate the controls to two hands, one controlling the mouse and the other using my laptop's touchpad buttons to left click, instead of doing everything in one hand. Overall, great job with the game!
Beautiful game!!!
It feels very polished. I love everything about it, from the music, art and the narrative. The way the game takes advantage of past tries to help with the future ones, and the little details of how the past body decomposes overtime. Incredible job making this in 4 days!
I managed to get through the ending after about 30 years (282 ACW), around 25 minutes. Overall, the gameplay experience felt very enjoyable.
Glad you liked it! The way I made the ai work is by setting a target position for the dot to move to for every frame. When a beam is shot, it will shift this target position based on the direction of the beam and how close it is to the dot, and after that I used unity's SmoothDamp function to smoothly change the dot's position towards this target position, and tinkering with the parameters a bit to achieve a smooth looking movement.


