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Blood Obelisk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1803 | 3.538 | 3.538 |
| Audio | #2333 | 3.231 | 3.231 |
| Creativity | #4744 | 3.231 | 3.231 |
| Narrative | #5244 | 2.308 | 2.308 |
| Artwork | #5824 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Game's primary mechanics revolve around the obelisk's blood counting down, but you also play as a vampire (hence "count")
(Optional) Please credit all assets you've used
all music by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Font used is Daydream by DoubleGum
https://doublegumm.itch.io/daydream-pixel-font
(Optional) What would you like to be called if GMTK features your game?
FlameWorks
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Comments
i really liked the style, also there being no attack cooldown made it really fun to spam and fly a little through the air, sick game
Nice action game! the enemies are a little repetitive, but the dash attacks and movement feels good. I found out that you could also do an air attack by dashing upwards and then downwards towards a group of enemies and bounce away, pretty cool!
The game's movement feels incredibly good when you get better and I love the game idea! I would say that similar to others the game is a bit cheesable (as I'm sure you know) and a bit repetitive but 100% worth investing time into in the future if you wanted to continue it. Feels very satisfying!
Saw this on discord (It's worth it to post it there!). Really liked the dash attack movement, especially bouncing into the obelisk. I can imagine using it to combo with other moves (a ground pound? Air enemies?)
One thing I suggest is putting more time in juice. Get some screen shake when hitting the enemies and some impactful sound effects. You have the base for something great!
And congrats for finishing your first project :) Go make some more games!
Took me some time to master the dash / bounce back movement, after that it became much more fun. It tends to get very repetitive at the end but I get it that this is for a jam and the game is pretty much a single level, some small variation of enemies would make this much more satisfying. Good work overall!
The feeling of the game is really great and fun ! Graphics too :) nice
I figured out a cheesy strategy by wave 7 where you just dash to the roof 4-5 times then kill all the enemies that were pooling on the floor, hit the obelisk, and repeat.
In my floor dashing era (waves 1-6), I really liked how the dash had weaknesses in its downtime which added lots of mastery in timing instead of holding that I had to figure out. If you make sliding right before a hit one-shot the red guys, that would've been awesome, but like your first comment, I understand time constraint stuff.
Overall it's really fun for the first 5-10 minutes, you succeeded at that, and I really shouldn't rate lower because there's not much more content, it's a game jam after all. Sorry if I'm being too critical.
Also I really like the slamming into obelisk sound effect + bounciness did you hardcode the bounciness or did it just happen?
thanks for the criticism. (you werent too harsh btw)
the game is definitely pretty cheesable, i noticed that but wasn’t quite sure how to go about fixing it (aside from flying enemies, which i originally had intended to add)
also im happy that the dash timing thing worked as intended, that was the goal, to have dashing be atleast somewhat strategic since you arent always damaging.
as for the bounciness, yeah that was intended, i created a function that basically just did a reverse dash.
Nice game! Would really liked more mob variety and difficulty. Enjoyable experience anyway
yeah.. the scaling was a bit of a mess, tried to add more enemies (the big red ones were added in the final hour i spent developing the game) and the difficulty scaling was just overall too easy because i didnt wanna accidentally make the game hard
Took me to level 6 to realize you could go in the air, it's not challenging but I slide around everywhere :3
The movement is very smoooooth.
The game window could have been bigger imo
The gameloop is nice, killing enemies to charge the obelisk but i would have liked some risk, but i understand the time constraints.
Nice game ^^
i may have gone a bit easy on the timer mostly because i always hear that devs overestimate how difficult a game is, and didnt wanna do that.
Yeah I understand, im trying to give honest reviews but i know that every negative point could have been fixed with more time>
Your concept is nice, you can 100% escale it into a longer gam