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DoomDash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #603 | 3.923 | 4.083 |
| Artwork | #1820 | 3.763 | 3.917 |
| Narrative | #3575 | 2.642 | 2.750 |
| Audio | #3586 | 2.962 | 3.083 |
| Creativity | #4059 | 3.363 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Didn't expect the driving to be this fun. Was really smooth and had what you expected from progressive steering to drifts, so it felt polished. I also really liked the environments.
Super fun to play! I could drive the car around for hours, you did a great job making it feel fluid and intuitive.
Awesome car game! I like the pixelated style for the visuals, it gives a kind of retro arcade game feel. The car's driving feels pretty smooth, and the level selection mechanic by driving to it is also pretty interesting, nice job!
Very good physics and car control, the only thing that is inconvenient is that the car sometimes gets stuck in the wall, but this does not happen for long thanks to meteorites, good work!
This game is awesome! Its so satisfying but stressful to play! I cannot believe this was made in four days!
WoW! Genuinely WoW! A IMPRESSIVE GAME MADE FOR A GAMEJAM FOR SURE! i dont even know how did u fit a game this big in a file this small! very impressive gameplay and satisfying to play! the UI could get a little bit of luv but this is super impressive and i cant believe not more people has played this!
LOVE this! visually stunning haha!
I really liked the visuals, it had a vibe! The visual effects are crazy good and the size of the environment is amazing!
The driving feels really good and natural, though it took me a little while to figure out that you can drift using Shift though. Maybe I missed the tutorial text at the start?
From a gameplay perspective, I wish there was some way for me to decide which deliveries to focus. Deliveries that are about to run out are shown in red, but if three are multiple, there is no way for me to figure out which one is more distant. Maybe a map or showing the distance to the objective could help?
Nice job! Loved the destructable terrain and the map was really big for only 4 days of work! Although i think that the visuals would be better if they werent pixelated.