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Mohal

38
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A member registered Aug 17, 2025 · View creator page →

Creator of

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No problem, appreciate the comment! I'm planning exactly that for the actual game, so the feedback is very helpful.

Didn't expect the driving to be this fun. Was really smooth and had what you expected from progressive steering to drifts, so it felt polished. I also really liked the environments.

Simple but effective. The constant changes in color, mood, and audio made it more enjoyable.

I love how silly this is, it reminds me of my childhood. So creative, good job!

Honestly was very scary the first time. The leaning when going left or right was a bit on the hard side, but other than that I thought the atmosphere was great and very effective. I also really liked the themed description in the game page. Good job!

Was very fun and creative. Only small problem is the inputs could be a bit more reactive (for example, holding D should continuously keep moving instead of stopping after one move). Great artwork too!

Thanks! I really wanted to add more interactivity but didn't manage to do it in time unfortunately. And regarding Beirut, it's actually a real gas giant planet named after it (along with Phoenicia, but the others are fictional). And you're the first to pickup on the protagonist's thoughts, but there's more to it if you make some connections between the other narrative parts. Thank you for the comment!

Incredibly satisfying to play! Very polished and very well put together. Great work.

Really fun idea, and unexpectedly hard. Good choice of music too.

I love Outer Wilds! I started working on the simulation engine (which can do way more than can be seen in this game) when I realized there's no way to put your ship in a stable orbit around planets in Outer Wilds. I thought about the idea of being able to orbit planets or take other actions while you have downtime for whatever you want to do inside your ship, but also with completely realistic scale and distances. There's definitely a lot missing in this experience which I hope to do in a proper game. Thanks for the comment!

Using ascii to draw everything is genius, and it looks incredibly appealing. Really loved both the visual and sound design. Extra points for being playable completely through a keyboard. Very unique!

Love the art style and overall design. And this is a really unique take on a deck builder. It felt a bit on the hard side, but could be that it just needs getting more used to.

Super fun and feels very polished! Down to the menu and even the music. Great job.

Can't explain it but this is very charming and quite creative! And very enraging lol. The intercom voice did a great job. I also greatly respect the effort of recording the dialogue.  I only wanted the inputs to be a bit more reactive, but maybe that's on purpose.

Top notch atmosphere and really great controls. The audio is perfectly picked. Looking at the fire dimming out put me on edge. Great work.

The vibe reminds me heavily of Half Life 2, that is to say I really liked it. Feels very nostalgic. The physics is a bit wonky and grabbing items and jumping could be improved, but nothing too bad. Liked the computer interface too.

This was honestly fun, but the inputs were extremely strange to me so had trouble getting used to them. But as a sort of a rage game, it's very effective lol. It has an old style feel to it which I liked. Good work!

This was kinda addicting and fun. But I noticed some problems like some of the objects freezing and not being able to interact with them. Otherwise a fun clicker!

Liked the puzzles! But a few placement of some notes like the "Power Divert" one was unfortunate because from the angle I was looking it was obstructed by the the same model you're supposed to flip down, so I couldn't see the "Hold for 2 secs", I was confused for a bit lol. But other than that, fun little minigames!

Art is absolutely amazing, sound and music fits the theme so well! I only wished there was some kind of introduction before the first scene to setup the story. The inputs overall need some work and it took a while to understand them. It's not clear what you're interacting with, so maybe a more standard interaction method would fit this better (like an interact button on top of the object instead of automatic interaction when you get close). I also had the same problem as others with the camera drifting right. The artwork here is a standout!

Very fun! I like the animation and the effects and the overall feel. I only found myself wishing the inputs were a bit more snappy, and also found myself not looking much at the clock but that could be just me. It would be nice if the game can detect when you get stuck, since it looks like that's intended if you don't cut them down in the correct order, but I see in the info that you can skip stages so it wasn't too bad. I could see this getting more and more fun as it goes on if you add even more variety/abilities/etc. Really liked the idea!

Thank you! The sense of scale was probably the part I worked on the most, so I'm glad it came across.

Cool concept and really nice models!

I actually realized that after I posted lol! You had options for it so I was able to tweak it without changing my settings, so that's nice.

I don't usually play platformers for long but this one I couldn't put down. Very fun!

The atmosphere is really good, and the ticking sound was a perfect choice, really added to the stress!

Incredibly fun platformer! It being 2.5D is a nice touch.

Really great atmosphere! I had some graphical issues even in the downloaded version, and the inputs could use a bit more work. That said, I really enjoyed the concept!

Thank you for trying it out! That's indeed a terrifying image.

I really wanted to add something but sadly no time. Thanks for the comment!

Incredibly fun! Snappy animation really makes it more satisfying too.

Thank you! You're right to wonder about that. At first I intended for it to have a "way out", but sadly all the time went into making models, polishing the run and tweaking the narrative, so I scrapped the idea. Also, I should watch the movies you mentioned then since I like this vibe!

This is fun, but also very hard! Would've liked an easier first level, since you can't rotate while standing still. Also, I think the steering direction is reversed when driving backward, since it turns in the opposite direction from what I would expect.

Good execution of a fun game. The cutscene and the overworld are a great addition!

Had some actually funny pictures. Also, very relatable.

The art in this game is incredible, feels very similar to Animal Well. But it looked like the thorns are not doing any damage.

Very stressful, in a good way. Art direction felt polished for such a small game! Wish it opened to fullscreen by default, it would definitely make it more immersive.

I like that you added heartbeats in addition to wing flaps! The city in the distance is also a nice touch. The only issue was the incredibly high default mouse sensitivity. Glad there were options to change that.