No problem, appreciate the comment! I'm planning exactly that for the actual game, so the feedback is very helpful.
Mohal
Creator of
Recent community posts
Thanks! I really wanted to add more interactivity but didn't manage to do it in time unfortunately. And regarding Beirut, it's actually a real gas giant planet named after it (along with Phoenicia, but the others are fictional). And you're the first to pickup on the protagonist's thoughts, but there's more to it if you make some connections between the other narrative parts. Thank you for the comment!
I love Outer Wilds! I started working on the simulation engine (which can do way more than can be seen in this game) when I realized there's no way to put your ship in a stable orbit around planets in Outer Wilds. I thought about the idea of being able to orbit planets or take other actions while you have downtime for whatever you want to do inside your ship, but also with completely realistic scale and distances. There's definitely a lot missing in this experience which I hope to do in a proper game. Thanks for the comment!
Liked the puzzles! But a few placement of some notes like the "Power Divert" one was unfortunate because from the angle I was looking it was obstructed by the the same model you're supposed to flip down, so I couldn't see the "Hold for 2 secs", I was confused for a bit lol. But other than that, fun little minigames!
Art is absolutely amazing, sound and music fits the theme so well! I only wished there was some kind of introduction before the first scene to setup the story. The inputs overall need some work and it took a while to understand them. It's not clear what you're interacting with, so maybe a more standard interaction method would fit this better (like an interact button on top of the object instead of automatic interaction when you get close). I also had the same problem as others with the camera drifting right. The artwork here is a standout!
Very fun! I like the animation and the effects and the overall feel. I only found myself wishing the inputs were a bit more snappy, and also found myself not looking much at the clock but that could be just me. It would be nice if the game can detect when you get stuck, since it looks like that's intended if you don't cut them down in the correct order, but I see in the info that you can skip stages so it wasn't too bad. I could see this getting more and more fun as it goes on if you add even more variety/abilities/etc. Really liked the idea!
