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ParkuhrMD

67
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A member registered Jun 06, 2020 · View creator page →

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This was actually very entertaining, good job! The structure works, and the writing was also pretty funny. My only complaint is that I always missed what item I just received because I wasn't looking in the bottom right corner of the dialogue box lol.

Great art and good puzzles overall. I felt like the time rewind mechanic didn't really mesh well with the puzzles. After dying to the boss the first time, I basically solved the puzzles in the exact same way since the rewind didn't really help. I wasn't able to figure out a good strategy for the boss with the rewind, and after respawning at the beginning again, I wasn't going to solve the puzzles a third time. Sorry for not finishing :(

Just excellent. At first I was skeptical about the control scheme, but it actually plays very well! Very good puzzle design and presentation!

Done! 5:36 at 40 deaths. What an excellent platformer! The controls felt really natural and the visual effects were on point! My only complaint would be that the music does not fit the steampunk aesthetics very well, but that could be just me :)

Banger of a game with clear gameplay phases that change things up and keep you at it. Excellent work!

It took me until the wedding to figure out there was a narrative to this game. Perfectly executed! Unlike MishyMashy, the wedding was the hardest for me bc I only had eyes for my beautiful wife.

Short and sweet, very polished, top notch graphic and audio work. Well done overall! Too bad your time mostly depends on the layout of the items. Maybe multiple levels with increasingly difficult (but fixed) layouts? Then you could try to plan a route for optimal shopping!

Banger of a game! 5/5

Thank you! Yes, the balancing was difficult to get right. Especially in the early rounds, sometimes doing nothing gets you a perfect train. I figured it would be better to let the player figure out the controls first before sending out the large crowds :)

Thanks! It actually ends after 10 rounds, but I forgot to add a counter to the UI :)

Art and audio are very good, good job :) Some better feedback on what is happening would be nice. At 16 hours left, working suddenly took a huge amount of health from my character. Sleeping barely helped, and I couldn't figure out what I was missing. Maybe that's the intended message :D

Holy cow, its the guy from that one movie!

I also had to play on easy even though I consider myself a decent typist. Now that I think about it, the rhythm of my typing is very 'unrhythmic' with bursts of keys followed by pauses. Trying to play this game felt like rewiring my brain lol. Maybe for the easier modes, it would make more sense to add empty beats between letters? Then it would be easier to time it to the music.

Some people make turn-based games, some people make real time games, you guys are doing both at once! Very interesting concept with lots to explore here. Unfortunately, I couldn't make it past the second boss, those flames at the side just destroyed me :(

I really liked the visuals, it had a vibe! The visual effects are crazy good and the size of the environment is amazing!

The driving feels really good and natural, though it took me a little while to figure out that you can drift using Shift though. Maybe I missed the tutorial text at the start?

From a gameplay perspective, I wish there was some way for me to decide which deliveries to focus. Deliveries that are about to run out are shown in red, but if three are multiple, there is no way for me to figure out which one is more distant. Maybe a map or showing the distance to the objective could help?

There is so much content in this game its crazy! Kudos to you! 

I got up to the big room with the shooting elements until the jumping puzzles got the better of me. But the puzzles you were able to design with your mechanics are really good, respect!

Also the artwork is very cute :)

I got the gem at the top! Controls took a bit of time to get used to, but in the end it felt very natural. Good job!

Maybe a full screen button would be nice, I think you can add it via itch even ;)

Thanks! Glad you enjoyed it :)

This game says a lot about society

5/5

The visuals are soo trippy! I love first person parcouring and this idea is so fresh! Working with the scroll wheel to jump higher takes some getting used to, but once you have the input down, it feels so natural. Good job!

cool game


I had a lot of fun with this game. No scale issues here.

Go for it! It's a long way for sure, but this has the potential! Wishing you the best :)

Thank you for the stream submission! I never did manage to get to the top after trying a second time, but at least I managed to get one more room up afterwards. Very challenging and very tight movement!

RAT !!!

Thanks for the stream submission! Very cute graphics, and the gameplay works well. Good job!

Thank you for the stream submission! Very chill game that can definitely be expanded upon. Also, so far the most creative use of the theme so far ;)

Thank you so much for the stream submission! This was one of my favs!

Mixing up the tower defense concept by moving the towers and making more space is such a great idea! I wish there were more TDs that use this concept :)

It's the giant rat that makes all of the rules! Thanks for the stream submission :)

Lots of interesting takes on the genre. The amount of rats and weapons still need a bit of balancing, but otherwise this is doing a lot right!

Awesome! The walls were my favorite upgrade for the limited space, and fit the theme very well :)

Thank you for the stream submission! I loved your artwork and the writing! <3

This was so fun to play on stream! Thanks for the submission :) 

I just love puzzle games, and this one had just the right balance of puzzle and execution challenge. There are so much more possibilities with the concept! Great game!

This was definitely my favorite game on the stream! I love first person parkour, takes me back to my source days :)

Nothing more to say, just a 5/5 game :D

Once you get used to the controls, zipping around is pretty fun! Being able to control the stack with the grappling hook is also very useful. Too bad there is no "Game Over" when you get yourself stuck between blocks except for reloading the page. Maybe spreading fire from below as well could incentivize the player to push upwards and plan ahead?

Loved all the different weapons, great handling and feedback. That assault rifle was a BEAST! I would love more maps to fully utilize the arsenal and enemies on display here :D

These are almost Portal levels of puzzle design, with puzzles that you have to stop and think, work out a solution, and then implement it. The implementation is smooth and doesn't get in the way of solving the puzzles. With a few more puzzle mechanics, I could definitely see a 3-5h game come form this!

This is so well made! The encounters were fun, the level and environment design was great, and the enemies were challenging. I died a few times, but kept at it until the end (I think? The game just closed when I got into the elevator).

Maybe to start a discussion about the health=ammo mechanic: I liked that the game forces you to make decisions about spending health to kill an enemy. For example in the last chamber before the end (crash?) many enemies would drop their health packs into the pit, which is why I decided to avoid them. Avoiding instead of killing is a risk the player has to take to save resources. I disliked that I died twice due to not paying attention to the health meter and killing myself. There is a warning sound, but in the heat of battle it is easy to miss. Maybe some mechanical changes could make it more visible, such that you can "feel" the health getting lower, for example the gun firing slower/faster. 

This game is a great basis for experimentation on the mechanics, so kudos for getting it right!

I had a good time with this game. The enemy AI and artwork was great, and the weapons too. I only noticed the movement mechanics towards the end of the game though, since the level is not really built for them. Great work overall!

did you just express your innermost emotions? based

Aesthetic and music were a banger! The rest was great too :) Died at waiting list spot 3 though :(

Love the retro arcade feeling! The art direcion is great as well. I had to give up at the three cannon robots since I suck at parrying haha. Maybe also add an audible indicator when you have to reload? I had trouble noticing when I'm out of ammo. Great work overall!