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Birb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1021 | 4.025 | 4.025 |
| Artwork | #1033 | 4.025 | 4.025 |
| Enjoyment | #1561 | 3.610 | 3.610 |
| Narrative | #2354 | 2.949 | 2.949 |
| Audio | #2724 | 3.144 | 3.144 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Towers COUNT the caged birds DOWN below. The games main mechanic - the towers gain power for each bird trapped directly under them. (Further explanation: we separate the 2 words count and down, so the towers get more power when they count more bird below them. )
(Optional) What would you like to be called if GMTK features your game?
LiboDev, Goatdog, Tony Andriamanana, Rob
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Comments
Such a shame that the rating & ranking system doesn’t do justice to this game. It deserves to be way higher in the rankings. Such an amazing game.
Great game, I’ve added it to my favorites! It’s addictive and extremely fun! I’ll definitely play it again! I also really like the overall atmosphere and the artwork!
Interesting tower defense where you build the towers.
The lightning attack is satisfying!
I love bouncing around a giant defense contraption of my own design. Maybe a tiny bit clearer at the beginning though.
This is super cool! I think it was mainly lacking in QOL like being able to make edits, or being able to buy more space. The gameplay itself was quite fluid, I was surprised by how fun it was as a tower defense despite the towers' aim being fixed.
Pro tip:For more space, next time playing it use scaffords to extend the iland for more space for towers😉
Placing them like this □□□□□□□□
Very Unique game loop I would like to see it improved upon!!
This is a really nice concept with a lot of potential, I just think its desperately needing some quality of life features like being able to replace/delete structures. Very nice on the artstyle department also.
I had a lot of fun with this one. I got to stage 20 and then just kind of walked into the boss. I have a setup that can definitely beat the 30 rounds. I just need to perfect it. Also 30 stages feels really long but it could be because my setup is spamming zappers which are lower damage.
Really fun.
Other than some minor tweaks to the tutorial and pausing the shooting when in the build phase, this is a VERY solid entry and impressive for the time limit! I played this on stream here: https://www.twitch.tv/nebsterlive
It's a bit harder because you can't replace existing towers, other than that is quite good :D
Art is very nice :D
Good concept but missing a edit/replace/delete functionnality.
I like the concept and the art is impressive. I'm not sure if I just missed it but perhaps there should be a way to destroy placed buildings in case players make mistakes or just want to change the layout. I also got softlocked when one of the ghost monsters (the bomber, i think) never started its countdown so it was just flying around untouched by my towers. But I really enjoyed it. Well done!
It’s a nice concept and to me seems like a very original idea!
Movement feels polished but I would’ve liked to be able to jump with W as well. I feel like most 2D side-scroller games allow that so it’d be nice to have here as well :) It’s a small nitpick.
Very original idea! Good job on this entry :)
nice style, intuitive but at the same time challenging gameplay
So polished, so fun to play, so much more fun to replay probably once you know how to optimize your build! Nice job
Interesting take on the theme. I like that the main source of power is also vulnerable to attacks. It makes them feel more valuable. One suggestion I'd make is to be able to remove tiles. The game is pretty good even without that, though.
birb
Cool game, idea, and visual effects! Was happy to play this, really fun game.
Woah! How did you make this in 4 days!?
Love the artstyle and the atmosphere in general.
Gameplay is super interesting. I like the platformer and tower defense mix, and there's so much content!
A small question, apart from the start do the birds ever go to the cages on the ground? They always float like one unit-length above the ground.
Nice game!
Super game, love the art, and there's so much content, it's impressive !