Hey everyone!
I'm the solo developer behind Glitcher: Orbs of Nibiru, a 2D Metroidvania inspired by Castlevania, Metroid, and classic fighting games.
The project is coming together well, but I'd love some help refining one area: the player run animation and movement feel.
Right now I'm looking for someone who enjoys character controllers and animation polish. Specifically:
- Making the run cycle feel smoother and more responsive
- Improving acceleration and deceleration
- Better foot placement and leg movement
- More natural cape and coat motion
- Stronger weight and momentum while running
- Maintaining tight, responsive combat controls
The game is built in JavaScript/HTML5 Canvas (with a future Unity port planned),
any sprite packs or anyone quickly able to add this ill pay