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A jam submission

Save DownView game page

A puzzle game in which every action counts!
Submitted by Octaro — 1 hour, 22 minutes before the deadline
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Save Down's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#10454.0004.000
Enjoyment#33313.1903.190
Artwork#36183.2863.286
Narrative#62252.1432.143
Audio#85841.8101.810

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every action (even movement) has a count associated with it, representing the amout of times we can use them (the goal is to make it through all the puzzles while not running out)

(Optional) What would you like to be called if GMTK features your game?
Octaro

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Comments

Submitted

Really interesting game idea (though in the end I don't think it was quite for me)
Having to be economical in even the easy levels to be able to attempt the harder ones was interesting. And, I couldn't quite tell, but if you went back and did an old puzzle level more efficiently (like with the new upgrades) did that increase the movement you had for other puzzles later?

I did feel like the controls were a bit finicky. Might have been something with the web build but I felt like I often had to push a button multiple times to get it to work, and I didn't think I could hold to move at first, but then about halfway through that started working.

Submitted

Why arrow keys and not wasd :(. Cool game!

Submitted

Very cool idea, getting new abilities and figuring out the the puzzles was fun. Like the others said, I don’t see myself running out of actions. There’s definitely more potential for puzzles with this approach :)

Submitted

Pico 8! I've been wanting to make a game with this engine, and you have made a really amazing one especially within the limitations of the engine and the game jam! It's slightly tricky to tell how many you can use per level when you start off with so many actions. I love the little hat on the main character.

Submitted (1 edit)

fun idea and  the puzzles are tricky! It took me a while to get the controls right but then it became fun. I dont see myself running out of actions, since I got so many. Maybe split up the game in smaller parts where each part has like 10 of each action so the player can think ahead, otherwise you run out of actions at like the last level and have to replay everything. Nice submission, alsways love to see other pico-8 games!

Submitted

I loved this game, got to about level 8 before getting kinda bored but it was really fun once you get the know the mechanic of saving in previous levels with future upgrades

Submitted

Hi unfortunately I got stuck starting the second level.. I*ll try again later via the browser (currently on desktop app).
The idea to have a resonsive key-settings menue is really good though!