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Dungeon Time!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #347 | 3.857 | 3.857 |
| Artwork | #1054 | 4.000 | 4.000 |
| Creativity | #3571 | 3.464 | 3.464 |
| Enjoyment | #4122 | 3.036 | 3.036 |
| Narrative | #4233 | 2.500 | 2.500 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a countdown that, when it ends, all abilities are activated
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Comments
Cool game idea, the sound for cooldown is very interested
Cool sound design! I really liked how well it complemented the visuals.
Very cool game and cool concept of countdown. But time is wasted so much. I need to position in 10 seconds which takes 2-3 actually. After the attack waits another 5 seconds, enemy takes position in 3-4 seconds. Then wait for another 5 seconds. So just 1 round of attack wastes like 21-22 seconds of game time.
Maybe I could finish my turn early and get a buff depending on how many seconds left. Same applies for the enemy, so in the levels with boxes I might position myslef carefully and make it harder for them to reach assuming I have ranged lightning skills or so. And if you could remove time in between, the total time wasted suddenlyu drops to 5-6 seconds. Game would progress faster but not rushing the player. They can still take their time.
Overall, I really liked this entry. Something that I could play for hours with improvements. Well done!
Thank you so much for playing and really good suggestions!!
I like the idea, and it was fun to choose between upgrades and have my attacks modified by them, though I do wish I had to wait a little less. It also felt like enemy health always scaled way quicker than my damage could, unless I got super lucky, so it ended up with me frequently just waiting for my attacks to kill for a solid minute or two. I still enjoyed my time, though, and the timer syncing up to the music was very satisfying to me.
Thanks for playing!! We're sorry we couldn't get the balancing where we wanted it before the deadline, but I'm happy you enjoyed parts nonetheless!
Nice art & concept, my main complaint would be the time thing as others have mentioned.
In fact, I think it would be interesting if you got rid of the time thing entirely and instead made the countdown the number of actions per turn.
For example, say you had 6 actions. Each square you move counts as one action, and each attack could count as one (maybe some could count as more). The enemies would also follow the same system.
While allowing you to attack at any point in the sequence, this would create an interesting positioning game where you can use your actions to approach and retreat, but each attack would detract from your ability to move around, forcing you to plan ahead.
Thanks for playing and for those great suggestions!