Really nice atmosphere! Wish there was more in game description on how to sue controls, but the description helped a lot.
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Underwater Balloons's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2131 | 3.000 | 3.000 |
| Audio | #3007 | 3.087 | 3.087 |
| Creativity | #4160 | 3.348 | 3.348 |
| Artwork | #4470 | 3.087 | 3.087 |
| Enjoyment | #6343 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to count down how long you can still breath
(Optional) What would you like to be called if GMTK features your game?
Ra2
Comments
- I couldn't get past the "a little lad whispered in my ear" area, so I don't know how it ends.
- Controls were a bit weird and underexplained, but reading the description helped a ton.
- It felt tedious filling the balloons every time, and I don't see any point to not fill up completely, so I'd prefer it was instant or a lot quicker to refill after respawn.
- It doesn't make any sense that you can die from filling up a balloon: A) there's no danger otherwise and you can just wait a bit longer and refill further; B) if you're exhaling into a balloon, that means it's CO2 in them, which is worse than useless for diving.
- I loved the art style and the signs.
I liked the art style and using the balloons for extra air was a fun mechanic. Being underwater and running out breath reminded me of Subnautica - too stressful 😅
Cool game, it took a bit to figure out how to actually play it and the controls are a bit awkward but once I got the hang of it and was able to make some progress I enjoyed it. Good submission!
To preface, the game does have a bit of an onboarding issue as the mechanics are a little bizarre, the game could have done well with just a single balloon which would reduce the moving parts you need to explain to the player. The mechanic where you alternate suffocating and breathing to extend the balloons lifespan is neat in concept but most people are unlikely to figure it out, especially in a game using breath as a countdown to give the player anxiety and should probably be explained explicitly. That being said though, the artstyle is good enough to set up a very anxiety inducing mood and the audio design contributes to it as well, making for a really unique spooky experience, with the alluded narrative adding even more dread to the experience. I'm a big fan of these kind of games so I might be bias'd but I'm looking forward to what else you'll cook as you get more proficient at designing mechanics!
The art style is very unique and cool. Once I understood how to play the game got really fun. Great idea and great game!!!
The game's idea is very cool, i like kinda having to count and all but i still feel like keys lack some kind of feedback, it's not always clear if my keys are working properly lol.
Aside from that, the game was pretty fun, keep up the good work !
I tried, but I still couldn't figure out how to play. There's a severe lack of audio and visual feedback. That would have helped me understand the mechanics better.
However, I want to note that the scene from the photo (or whatever it is?) is nicely put together. And the balloon-blowing mechanic is fun (but it's sorely lacking in sound!)
In any case, well done for finishing the game!
I truly realize all of this now; it’s just a shame I couldn’t make better use of the development time. I don’t want to point fingers, but one of the issues is actually mentioned in the credits... *ahem*.
I’ll aim to apply the lessons I’ve learned to a new version of the game built from scratch, prioritizing deeper gameplay and total immersion.



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