This is really charming... The hidden-object format fits Mochi really well because the whole game feels like following a tiny chaos brain from one interesting thing to the next. I liked how the intro sets up the ceramics shop and the forest without making it feel like a wall of story. The watercolor style also does a lot here, since it makes the scenes feel soft and handmade instead of just cute game asset pack. The little map/path screen with all the animals gives the game a nice storybook feeling too. Mochi is such an easy character to root for (even tho he is clearly the problem lol). Very sweet entry, and it has a way stronger identity than many games here!
Viewing post in Having fun, Mochi? jam comments
thank you so much for kind words!:) It honestly cheers me that you noticed so many of the little details we put into the game:) Handdrawn art takes a lot of time to make and I'm always happy when somebody notices it:)
We wanted the whole experience to feel warm, cozy, and handcrafted, so hearing that it came across that way is incredibly rewarding:)
Mochi is the cutest - and I really want to hug him!:) We are thinking of making more of his adventures after the jam is over:) It's especially motivating since the response to the game has been so much more positive than we ever imagined:)