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This has a really fun little factory-chaos feeling to it. I like how the boxes, holes, worker character, and grid layout make the goal easy to read without needing a giant tutorial wall. The countdown theme works nicely because everything feels like it is about staying ahead of the mess. It has that satisfying quality where the premise is simple, but the screen starts making you think pretty quickly. The little world details, like trees and candles, give it more charm than a plain box puzzle would have. I also like that it feels tactile, like you are physically managing a tiny workspace. Very clean idea, and the title sells the absurdity well.