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No Time Left's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3057 | 3.261 | 3.261 |
| Audio | #4727 | 2.739 | 2.739 |
| Narrative | #4838 | 2.391 | 2.391 |
| Artwork | #5629 | 2.826 | 2.826 |
| Creativity | #6240 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a countdown that is a resource you have to manage
(Optional) Please credit all assets you've used
All assets were made by us
(Optional) What would you like to be called if GMTK features your game?
Mrmixmatch and Throwmoth
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Comments
Fun game! Really enjoyed playing. Balance felt good during the first few waves, but felt too easy with so much time in later waves. Camera could be improved since I ran into enemies off-screen. Thanks!
That was fun! The axe throwing mechanic is very satisfying to pull off, and the heart escape is a great move too! Only thing I would change is that for me the game felt a little too easy. When I stopped playing I had like an hour on the timer and it felt impossible to lose xD. Other than that, nice experience, thanks :)
I’ve found that throwing axes is a very effective way to deal with most of the enemies in the game; perhaps you could consider making some balance adjustments in future updates? I think it would be great if more playstyles could be used to complete the game. During my first few playthroughs, I often found myself getting pecked to death by spiders because of the axe’s limited range. That was a bit of a let-down. Anyway, congratulations on finishing the game – well done!
Nice enemy variety for such a short development timeframe! Perhaps the melee attack could be buffed a slight bit, the axe throw quickly became the only real viable way to deal consistent damage without being hit. This was fine for me since I liked the axe throw, but all builds should be viable :P
Good game! Well made and had a good amount of enemy and upgrade variety. Combo was a bit too strong (and the axe throw overall) and I ended up having over an hour since more enemies spawning meant I could get even more time, but with a few balance tweaks the other builds could definitely be viable. Nice job!
thank you so much! I'll definitely be sure to balance the combo in a future update and probably some new upgrades to buff other parts of the game too, im really glad you liked it though :)
I also forgot to mention, but the camera is a bit too zoomed in and doesn't follow the player fast enough. With some speed, it's pretty easy to walk offscreen and run into enemies you can't see.
Very nice! I think we had a very similar concept, as we both made a game where time depletes every second and every time a enemy hits you, and you can refill it by killing enemies. I enjoyed playing yours a ton, and I loved the demon deals, that's so fun! Very good job! One thing that could make the game even more satisfying, is if you moved the camera in the direction the player is moving, so we can see a little better where we're going. Other than that, this is a solid entry!
thank you!! I can definitely see the similarities lol, its really cool seeing how different people take the same core concept, especially the narrative you created i thought was super cool, glad you had fun!
Loved it!! Was fun trying to get combos
it was kinda hard, until i got parry. it was a fun game, i love the heart thing and the throw saved me at times. The camera would be better if it was following the player exactly, instead of smoothing, because it was kinda hard to see where enemies were coming from, but overall it was a nice experience
thanks for the feedback! I'll definitely add an option to change the camera settings since I've seen a few people talk about that, I'm glad you liked it though!
It's a fun game. Good job!
Can someone take a look at my game? https://janoschcode.itch.io/blastout
I had fun. I got sick combos and deals and end up with 100 minutes on the clock
Fun survivor-like! I like the actual attacking and using abilities manually instead of the usual auto-attackers. Upgrades felt good.
Please give my submission a try: /jam/gmtk-jam-2026/rate/4820796
Pretty fun game, I like all the different augment combinations ( even though I ended up using just the throw attack while the melee attack was used just to parry ), and overall, the fast phased music really improved the game. Well done!
Ooo, cool survivors-like! art is simple but atmospheric, i also liked the music. Nice work
I love this game! after a few attempts i found that the axe combo upgrade was really OP but fun and i used it to get to wave 20. I also really like how different the enemies are and each upgrade was really fun. I combined frenzy and axe combo to make the axe continuously fly around the player which was really fun and satisfying. Overall very enjoyable and creative.
thank you so much! wave 20 is a lot thats really impressive :o I don't know if I've even gotten that far lol, honestly im honored
YOU'LL NEVER TAKE MY SOUL AHHHHH
Overall a fun concept and really concise :)