It really is commendable (as I’m not a native English speaker, I’ll be using a translation tool), but you’ve certainly done a great job!
LzainHans
Creator of
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The level design is truly worth studying; your mechanics are in a league of their own. I found myself completely engrossed whilst playing (I usually play through lots of jam games in one go and review them one by one, but this is definitely one of the few games I’ve revisited time and again). Thank you for all the time you’ve put into this game—it’s certainly been worth it. Congratulations once again! Well done!
It’s very professional, but also quite mentally taxing; I need to remember my own actions whilst playing. I think it would be great if the game system could prompt players with their previous actions. I enjoy this kind of situation where I have to think on my feet whilst coding, although I did make use of a notepad outside the game whilst playing!
I can tell the development team had some interesting little ideas they could have incorporated during the development process. For example, whilst playing, I found the whole back-and-forth combat sequence a bit unclear; perhaps it would be better to include some guidance in future updates! But I really like your art and music – well done!
Thank you for your patience in trying out the game and for your detailed feedback. We’ve received a lot of feedback regarding the lack of guidance in the levels; this is the biggest issue with this version of the game. We’ll work hard to improve this aspect of the experience in future. Thank you once again for trying out the game!! Cheers!
Thank you for your patience in trying out the game and for your detailed feedback. We did indeed break the music down into too many segments in this design (though the fast pace meant we had to make that compromise). We’ll take this experience on board and refine our future projects more carefully. Thank you once again for playing our game! ~
Thank you for your feedback and for your patience whilst playing the game!!! To be honest, this is all down to our artists, who have been working hard even whilst ill; they’ve really put in a lot of effort and I admire them greatly. We’ve also been keeping each other updated on the latest progress, which has really helped us work much more efficiently! Finally, thank you for the inspiration your creations have provided! Cheers!
I’ve found that throwing axes is a very effective way to deal with most of the enemies in the game; perhaps you could consider making some balance adjustments in future updates? I think it would be great if more playstyles could be used to complete the game. During my first few playthroughs, I often found myself getting pecked to death by spiders because of the axe’s limited range. That was a bit of a let-down. Anyway, congratulations on finishing the game – well done!
Yes, yes, we’ve drawn on some level design inspiration from traditional rhythm games (including OSU, of course). Thank you for your feedback and for liking our game! We’re delighted to receive such praise, and congratulations to you all on completing your own game. To be honest, I really love the visual style and horror atmosphere of your game; in my opinion, it’s undoubtedly one of the best. Cheers!!!
I really enjoyed the visual atmosphere of your game, as well as the perfectly balanced music and sound effects. The only thing is that the sound was a bit loud (I had to manually adjust the browser’s volume settings whilst playing to ensure I could carry on), but if you could just improve the tutorial a bit, that would be great. After a few attempts, I managed to figure out how to complete the game. All in all, well done!
We’re delighted to hear such feedback, and congratulations on completing your game. I’m also a big fan of your art style—it’s truly exquisite! Unfortunately, we had to take the web version offline because we discovered during previous testing that the music and click feedback were frequently glitching :(, but thank you for your patience in trying it out and for your feedback. Cheers!
