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LzainHans

69
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A member registered Jun 20, 2025 · View creator page →

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It really is commendable (as I’m not a native English speaker, I’ll be using a translation tool), but you’ve certainly done a great job!

Thank you! I’ll be sure to pass this on to our art team~ And congratulations on completing your game!

We’re delighted that you’ve rated our game so highly. Although our level design and guidance still have room for improvement, we’d like to thank you for your patience in trying out the game – it means a great deal to us!

Thank you for your kind words; they really mean a great deal to us. Every member of the team has indeed put in a great deal of time trying to make this project the best it can be. Although there are still a few areas for improvement, your encouragement has been a huge boost to us!

It’s a really interesting concept, and I really like the sounds and effects when things explode. It would be even better if the visual impact were a bit stronger. I really like it – it’s a really fun little game!

The level design is truly worth studying; your mechanics are in a league of their own. I found myself completely engrossed whilst playing (I usually play through lots of jam games in one go and review them one by one, but this is definitely one of the few games I’ve revisited time and again). Thank you for all the time you’ve put into this game—it’s certainly been worth it. Congratulations once again! Well done!

The enemies are a bit hard to spot; I think it might be even better if you could enhance the visual and audio effects a little? Anyway, congratulations on completing the game! Keep up the good work!

Your musical style and visual art are truly unique, and the puzzle design is incredibly clever – it’s well worth taking inspiration from. Well done!

It’s very professional, but also quite mentally taxing; I need to remember my own actions whilst playing. I think it would be great if the game system could prompt players with their previous actions. I enjoy this kind of situation where I have to think on my feet whilst coding, although I did make use of a notepad outside the game whilst playing!

I won’t hold back on my praise, because this little game is simply brilliant. I can appreciate just how challenging it is to get started in level design, but you’ve pulled it off. Thank you for all your hard work – well done!

A really fun little game – I love your musical style, and the slightly challenging levels really have me hooked!

I can tell the development team had some interesting little ideas they could have incorporated during the development process. For example, whilst playing, I found the whole back-and-forth combat sequence a bit unclear; perhaps it would be better to include some guidance in future updates! But I really like your art and music – well done!

I really love the gameplay style of your game; it always reminds me of arcade games. It has a distinctive style and the content is lively and entertaining. By the way, I love the title! It’s so lively! XD

I have to admit that I’ll need to spend a while trial and error before I can fully grasp the game’s rules and logic – it’s absolutely chaotic, but it’s also really fun! XD

Thank you for your patience in trying out the game and for your detailed feedback. We’ve received a lot of feedback regarding the lack of guidance in the levels; this is the biggest issue with this version of the game. We’ll work hard to improve this aspect of the experience in future. Thank you once again for trying out the game!! Cheers!

Thank you for giving our game a go!! We’re honoured to receive such feedback; it means a great deal to us. And congratulations on finishing your own game – cheers!

Thank you for such a detailed and thoughtful review, and congratulations on producing such a fine piece of work this time – cheers! ~

Thank you for such high praise! And congratulations on producing such a brilliant piece of work this time!

Thank you for your patience in trying out the game and for your detailed feedback. We did indeed break the music down into too many segments in this design (though the fast pace meant we had to make that compromise). We’ll take this experience on board and refine our future projects more carefully. Thank you once again for playing our game! ~

Of course, thank you for giving it a go, and congratulations on completing your game!

It’s a real work of art; I absolutely love these elements. It always reminds me of *There Is No Game*. If that was the effect you were aiming for, I have to admit you’ve certainly pulled it off. Thank you for all your hard work in bringing such a masterpiece to us! Well done!

I really love your unique, imaginative artistic style – it really caught my eye. The concept is immediately obvious, yet it ties in with the theme so cleverly – I absolutely love it! I think the sound effects could do with a bit of tweaking, though; for me, they’re perhaps a bit too loud!

Thank you for such high praise; it is a great honour for us! We’d also like to congratulate you on completing this game jam – well done!

Thank you so much! We’re really encouraged to hear such high praise. There are still plenty of areas where the level guidance could be improved, so thank you for your patience and your suggestions!! And congratulations on completing this jam!

Thank you for your feedback and for your patience whilst playing the game!!! To be honest, this is all down to our artists, who have been working hard even whilst ill; they’ve really put in a lot of effort and I admire them greatly. We’ve also been keeping each other updated on the latest progress, which has really helped us work much more efficiently! Finally, thank you for the inspiration your creations have provided! Cheers!

There could be a bit more variety in the enemies. When I first started playing, I wasn’t sure exactly how I’d die, so in the end I decided simply not to let the enemies get near me and just kept moving and shooting! It’s a really fun little game.

I like its user interface, and the difficulty level is just right for me!

It’s really fun, especially when I need to manage my card resources wisely – it’s a brilliant idea!!!

It always reminds me of games like *Enter the Gungeon*—they seem quite difficult at first, but after a few goes, you’ll get the hang of it. Congratulations on completing the game! Well done!

I’ve found that throwing axes is a very effective way to deal with most of the enemies in the game; perhaps you could consider making some balance adjustments in future updates? I think it would be great if more playstyles could be used to complete the game. During my first few playthroughs, I often found myself getting pecked to death by spiders because of the axe’s limited range. That was a bit of a let-down. Anyway, congratulations on finishing the game – well done!

I think it would be even better if there were more sound effects and visual feedback when the green energy bar is hit in the game. Anyway, congratulations on completing the game! Cheers!

A really relaxing and immersive game; I felt completely at ease throughout the whole experience. Well done!

I’m really impressed that you managed to produce such a polished piece of work in just four days. I mean, it’s a brilliant collection of mini-games. I also really love the lighting and sound effects in the games! Well done!

I love your sound effects and music – they go really well with the visual style! I think it would be better if you could reduce the number of taps from 10 to 5! Anyway, congratulations on finishing the game!

The inspiration drawn from *Paper, Please* fits the theme of this piece perfectly; I really love the atmosphere of the game, and I also love the feeling of dealing with a whole host of busy tasks!

Yes, yes, we’ve drawn on some level design inspiration from traditional rhythm games (including OSU, of course). Thank you for your feedback and for liking our game! We’re delighted to receive such praise, and congratulations to you all on completing your own game. To be honest, I really love the visual style and horror atmosphere of your game; in my opinion, it’s undoubtedly one of the best. Cheers!!!

The introduction to the game interface gave me a full understanding of how to play, and to be honest, the gameplay was really enjoyable – it’s a short but well-crafted game! I reckon I’ll play a round or two in my spare time.

I really enjoyed the visual atmosphere of your game, as well as the perfectly balanced music and sound effects. The only thing is that the sound was a bit loud (I had to manually adjust the browser’s volume settings whilst playing to ensure I could carry on), but if you could just improve the tutorial a bit, that would be great. After a few attempts, I managed to figure out how to complete the game. All in all, well done!

We’re delighted to hear such feedback, and congratulations on completing your game. I’m also a big fan of your art style—it’s truly exquisite! Unfortunately, we had to take the web version offline because we discovered during previous testing that the music and click feedback were frequently glitching :(, but thank you for your patience in trying it out and for your feedback. Cheers!

Thank you for your patience in trying out the game!! We did indeed overlook how to guide players in discovering the logic behind our levels in this design; we have learnt from this, but in any case, thank you for taking the time to experience all our levels – we are truly grateful!