I wish there was more of this, because this is a really neat structure for a game! The art style and perspective are interesting; they make it feel like I’m playing with miniatures or something. A more involved version of this, maybe with light puzzles of some kind, could be really fun, though as-is this game feels more like a proof-of-concept than a full experience.
Viewing post in Mission Control: 3, 2, 1, Liftoff! jam comments
Thank you! It makes me really happy to hear that you liked my game idea! :D
I really liked how the isometric perspective turned out and how it gave the feeling of playing with miniatures. I wanted more of a 3D perspective without having to create 3D models for the jam, so this felt like an interesting direction to explore. I’m currently thinking about how I could make more use of placing the workers on different spots to progress tasks! :)