easy to pick up and play, simple idea executed well is a great formula for a game jam, good job!
Play game
Super Hot Potato's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1639 | 3.591 | 3.591 |
| Artwork | #4318 | 3.136 | 3.136 |
| Creativity | #4522 | 3.273 | 3.273 |
| Audio | #4557 | 2.773 | 2.773 |
| Narrative | #7388 | 1.955 | 1.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every potato is a ticking time bomb. Once you pick it up, the countdown begins, forcing you to think and act fast. Throw it at enemies before time runs out, or it'll explode in your hands.
Comments
An addictive game with great art !
It was hard to get the presents in the top. Arround 30 score, there is A LOT of ennemies and it was very difficult to survive.
I GOT 34 :O
I was a little late to find out that there was a consequence to letting enemies pass and go to the bottom. But man i had a lot of fun with this. Very well made, and nice take on a blend of the mario arcade and the countdown theme. Good job!
Nice game. I like the idea :)
The artwork is very cute!
During gameplay I noticed that presents spawn on the top row. Collecting those was a bit frustrating because enemies killed me out of nowhere :(
Love the way that you throw the hot potato and it being like a bomb!! Really nice fast pace game, that lets you get to know the space, which makes you more skilled so the more you play the more you learn! Would be really cool to incorporate learning with more items / different map, different enemies. Really great job!!
Very cool little game. The bombs have a nice risk/reward thing going on, and the fact they can get passed around between enemies adds a bit of extra depth to how you can use them. I tried using them to knock out multiple enemies at once, but it felt like the explosion radius was a bit too small to reliably do that. Might be a skill issue though.
Some small pieces of criticism: it wasn't clear that regular enemies turned into those orange angry versions when they reach the bottom of the screen. I didn't realize that was the case until I read the jam page after already playing a good few rounds. It's also a little annoying that there is no indicator for where or when an enemy spawns. Makes it feel like a bit of a gamble to hang around the upper part of the stage. Some visual and/or auditory indicators for one or both of these things could be good.







Leave a comment
Log in with itch.io to leave a comment.