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Countdown X2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1293 | 3.486 | 3.486 |
| Narrative | #1545 | 3.229 | 3.229 |
| Enjoyment | #1678 | 3.571 | 3.571 |
| Artwork | #1869 | 3.743 | 3.743 |
| Creativity | #2117 | 3.771 | 3.771 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It got 2 countdown...simply said
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Comments
Pretty entertaining but tough game also! It would’ve been nice to have more ways to circumvent the guards, or slightly more refined AI since they can sometimes be seen running into walls which is kind of lame. I also didn’t know there was a coin UI until I read another comment further below. Overall, a great entry.
Fun game! I love any stealth game that lets you distract guards by throwing coins.
I think some kind of fast-forward feature may have been nice for when the player’s already got it so that backup will arrived before the bomb goes off. Otherwise one just has to wait around twiddling one’s thumbs until backup arrives. Though I did learn the hard way that guards can realize you’re hiding in a locker or vent, so I guess you do gotta stay on the move. (At least I think that’s how it is. Since I went to do something when hiding and waiting for backup, and when I returned I’d been busted.)
Besides the waiting, the game plays well and it was fun finessing the guards with coins and ladders. Great work!
YUP!! you went that far huh!
thank you, yes will do a post jam balancing and design changes as per the feedback.
Thanks for playing.
I think you got a great idea! The game is already fun right now, but if you want some thoughts about it I can give an idea I had. I went to floor 5, so I don't know if I've missed things, but right now the double counter feels under-used. If there's one minute between both counters, then it means you have to keep the power off for one minute, and that's it. But there could be events that increase the backup timer, like the enemies sending troops to slow the backup, and maybe you can somehow hack their communication when they try to send these troops so it will cancel the backup slowdown.
I understand it's a jam and time was limited (and I don't know if that idea can be good), I just wanted to give you a thought. Good job for the game, it's cool!
Hey Franc, yeeah we will look into it, will work something out post release.
thank you
love this game. this is a great game the only bad thing i can say about this is that you should make the coin ui a little bit bigger because I didn't notice it until my 5th attempt. but this is just me being picky.
Great idea for a game, the base gameplay is fun and this is already good enough to be called a full experience without much polish, which in four days, is amazing. I had some visual glitches with the ladders a few times and i think sometimes the game would need me to hit an input multiple times before it was registered, but those should be easy fixes and outside of that all i can say is that some layouts were a bit too easy while others were almost impossible to touch the generators without the coins, but this is seriously a great game even outside of the context of a jam.