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(+1)

the game would really benefit from more powerups/abilities, extra enemy variety would also make each round more fun too. But all in all, it has all the basic foundation to build something super fun :)

Thanks for playing

> the game would really benefit from more powerups/abilities
I wanted to make the player choose a powerup between waves but I lacked the time to do it. 
> extra enemy variety would also make each round more fun too
Same for the enemies. I am waiting to solve a couple of technical things including the AI (traditional) & pathfinding to start with the enemy behavior and hopefully more intelligent behavior