Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The LiftmanView game page

Survive your shift as an Elevator Operator in a strange hotel full of curses.
Submitted by Sabex, Oliver J, Naure, phoenixft, Alolan_isaac — 2 hours, 41 minutes before the deadline
Add to collection

Play game

The Liftman's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#2004.5204.520
Creativity#10454.0004.000
Narrative#11953.3603.360
Audio#19633.3203.320
Enjoyment#52142.8002.800

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme "Count Down" is built into the game's core mechanics: Your goal is to last the count down to your shift's end; If you drive recklessly, the cable durability counts down to 0; The passengers have their own patience that counts down.

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
xebas

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+2)

Nice work! This was quite a charming project!

I thought the game feel was really nice and the environment had a lot of character. One suggestion I might have for the visuals would be to adjust some of the values on the interactive elements in the lift so it was a little easier to read what was button/interactive part and what wasn't, but I particularly like the mechanical sounds of the lift. I think you nailed the acceleration and deceleration feel quite well and the"ding" of the bell on the floor stops was nice as well as the door opening and closing sound. That was a nice bit of validation to know you'd reached the floor successfully,

I think with some quality of life improvements and some more visual call-outs (like little sound line vfx from the phone and some more obvious lights from the floor numbers on the dial etc) could help rectify a couple of readability issues, but I could see this being a kind of lynch-ian lift simulator eventually.


Also maybe having a little magnetism when you get close enough to the each floor so you don't have to be pixel perfect could help a little too, but great work getting this done in time for the jam! Congrats! 

Developer(+1)

Thanks! That was actually good feedback, the magnetism for the elevator landing is a must, we've also noticed it's jarring to align pixel perfectly. There is a  slight "room" for aligning", but magnetism would be better.

Submitted(+1)

It's a little difficult to understand at first, but it's really nice later on.

Submitted(+1)

Hi!

I really like the art!

Personally I found the intro text too much to comprehend in one go. I had to look up the controls after.

At first I was always unsure where to go, but funnily enough, once I started counting it made click. So great job on that part!

The art was perfect, the sounds fitting too, but I would have maybe tuned them down a bit.

But overall a really relaxing cozy game :)

Submitted(+2)

The art is phenomenal. The idea very unique.
There is only 1 thing that gave me trouble, I feel like stopping on the right floor had to be very pixel perfect for the doors to open. Other than that I feel like this game is a hidden gem and should be played by more people!

Viewing comments 24 to 21 of 24 · Next page · Last page