Literal rhythm game! Idea is solid, the gameplay works surprisingly well requiring a lot of skill, the levels seem tightly designed, and the music was a bop. If interested in designing further, I would definitely do some observation testing for this game. Frankly, I need to come back to it. I got irrationally frustrated with the slightly shifting rhythm going by ear, accidentally skipped two levels, then with the sensitive inputs and the bugs being in the wrong spots, I felt trolled lol. (Maybe make the deaths even faster, super meatboy style?)