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It was cool playing it after watching it on stream, cause I ended up developing a different play style heavily utilizing the rapid fire, and I think it's quite neat that the game is open to that. I also really like the visual effects, like the lighting and the tank tracks, they made the game feel a lot more alive. Overall I wish there was a bit more variation in the enemies, and I wish the decision of which bolt to pull had a little more weight, but I imagine that's scope for a post jam release.

Thank you! It's cool you noticed the tank tracks, was fun to make that with my engine's custom shader system (it's all done GPU side). Yeah, enemy variation would definitely help a lot, and would add to the playstyle diversity even more.