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A jam submission

TICK-TACK - platformerView game page

Time based platformer based on a bomb with a countdown
Submitted by Khaled — 4 hours, 7 minutes before the deadline
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TICK-TACK - platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#11043.7373.737
Artwork#13503.9123.912
Audio#33263.0183.018
Narrative#36082.6322.632
Creativity#40323.3683.368

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game revolves around a 10-second countdown. The player is a bomb that must escape a dungeon before time runs out, making every second and every decision matter.

(Optional) Please credit all assets you've used
All assets used are CC0 licensed and require no attribution.

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Comments

Viewing comments 47 to 41 of 47 · Next page · Last page
Submitted(+1)

A very interesting concept with really cool visuals! It’s a shame there aren’t more levels. Great work!

Developer(+1)

thx for the feedback, glad u enjoyed the concept and liked the visuals! yeah i agree more levels would have made the game better but with the jam time limit i focused more on making each level feel unique and polished instead of adding more just for length since its just a prototype not a finished game, thx for playing!

Submitted(+1)

Cool little game!

Developer

thx for playing, glad u enjoyed it!

Submitted(+1)

Fun little game! Wish there were more levels though, I finished this in about 2 or 3 minutes. Some of the hitboxes were a bit weird, like on the flames; they didn’t quite seem to match what I expected, given the 2.5D artstyle. Otherwise, this was a nice experience! Love the charm that the art brings.

Developer(+1)

thx for the feedback, glad u enjoyed the game and liked the charm of the art! yeah i agree that the flame hitboxes could be a bit confusing because of the 2.5d look, i noticed that a few people had a similar issue so i will definitely look into making them feel more natural, and yeah more levels would have been great but i had to focus on polishing the experience within the jam time and show a prototype rather than a full on indie game, thx for playing!

Submitted(+1)

The art is very good, gameplay loop is simple but decent, and the countdown mechanic is well used. The music ticking "faster" is very similar to what I did in my game, and I didn't sse many people increasing the frequency of the music in this jam (and that's a shame for them haha). Great game.

Developer

thx for the feedback, really glad u enjoyed the game! im happy u noticed the ticking mechanic because i spent some time trying to make the countdown feel more stressful without just putting a timer on the screen, and yeah its kinda surprising how just a few people increased music frequency because it fits the theme so well lol, thx for playing!

Submitted(+1)

This game is pretty simple but really fun to play, it perfectly fits the theme, the pixel drawing are really neat, and the SFXs are really nice. I think it would be on a higher level if there is some music during the game play

Developer(+1)

thx for the feedback, glad u enjoyed the game and liked the art and sfx! yeah i actually i added bg music tho its barely noticeable because i wanted the sound of the bomb ticking to be more noticeable than the actual bg music, but i agree that music would have added more to the atmosphere, thx for playing!

Submitted(+1)

The artwork and characters for this are super cute!  Great work putting this together in just four days!!!  Fun gameplay too.  Level 5 was pretty brutal - I think if it got any more difficult the hitboxes (especially the flames) might need to be a touch more forgiving, but I really like the current balance for what you have :)

Developer(+1)

thx for the feedback, really glad u enjoyed the game and liked the art! yeah level 5 was meant to be a bit more challenging (since its the last level) but i get what u mean about the hitboxes especially with the flames, i’ve seen that come up a few times so i’ll definitely look into making it feel a bit more fair, happy u liked the balance overall tho, thx for playing!

Submitted(+1)

Nice game, simple concept and it plays well! 

Only minor complaint would be that the fire traps are a bit hard to read, initially I figured they would only deal damage at the base and could walk behind the flames, and then sometimes I'd walk over the base when the fire was gone and there's a small period where they can still kill you.

Other than that though it's all tied together really well, the art style is cute and I like the level design. Nothing raises the stress like being chased through the dungeon aswell as being on a timer haha. Enjoyed playing this!

Developer

thx for the feedback, glad u enjoyed the game! thats a really good point about the fire traps, i see how the timing and hitbox can be confusing especially when the fire just disappears, i’ll definitely look into making that clearer and more fair, happy u liked the level design and the stress of the timer lol, thx for playing!

Viewing comments 47 to 41 of 47 · Next page · Last page