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Shrunken Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #797 | 3.842 | 3.842 |
| Audio | #1331 | 3.474 | 3.474 |
| Creativity | #2288 | 3.737 | 3.737 |
| Narrative | #2356 | 2.947 | 2.947 |
| Artwork | #2642 | 3.526 | 3.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Inventory size counts down with a timer that counts down.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Project Zeta
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Comments
Cool game. I'm not sure if I was playing wrong or not but it didn't quite feel like the inventory was a huge hindrance or not. Once I got the tommy gun I kind of felt like that was kind of everything that I was going to need except maybe better tommy gun.
Really fun game. Good job
Very fun and complete-feeling game! Played through most of it, liked the inventory management aspect and variety of items and effects. Got no complaints, I enjoyed my time!
Hollow knight with ak47!
wow, beautifully made game! i love the idea and the artwork! it was super fun to play, congrats on managing to make all of this in only 4 days, would love to see a full version in the future!
Wow, this game is pretty challenging when you first start playing! The enemies make their attack intentions very clear, but it was still a bit overwhelming for me to handle lol. I really like that the levels are randomized, Great job!
Awesome game, i really like the audio, the wizard you play as, and overall the whole game. Nicely done!
Really cool game, huge amount of content for the game jam scope and the random levels are well done. Great job
I was really impressed with how well you managed to implement the randomized areas within the duration of the jam! It took a while to get into the controls, so i think this game would really be helped by a tutorial that sort of gradually intoduces the different mechanics to you, both in terms of controls but also concepts or "rules". Like the different types of items, how they work, different enemies, as well as changing weapons, grappling hook etc. Good job!
Man, this is an AMAZING game! I love how you have to choose which weapons to keep and which to throw away. It kept me rapped for quite a while. Well done! :D
Thank you so much!!
Love the concept of having to pick and choose how you want to equip in your pack as you get smaller and smaller! I had a blast playing this!
Very, very engaging and fun! The first time I got the shotgun, I felt like Gandalf in a John Wick movie :D
The main thing that could use some tuning is the balance between magic and guns, so that neither one overshadows the other. But yeah, that’s definitely not an easy thing to get perfectly in a four-day jam