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A jam submission

Do you have time to talk about the end of the world?View game page

A talk-'em-up game about inviting people to an end-of-world party.
Submitted by AnxiousSky, paras7i, ipsei, W0mbatman, Bees Without Knees, serosee, theboundandroid — 1 hour, 6 minutes before the deadline
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Do you have time to talk about the end of the world?'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#1024.6224.622
Narrative#1564.1624.162
Audio#8643.6223.622
Creativity#9344.0544.054
Enjoyment#33403.1893.189

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We have 3 countdowns: daily timer, number of pamphlets, and days until the worlds ends.

(Optional) Please credit all assets you've used
All assets were created by our team.

(Optional) What would you like to be called if GMTK features your game?
The Debt Detectives

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

It's a funny setting. I like the art style with the warm colours.

I think it may be better to have a lower count of invitations and make the already selected individuals not appear again. Right now it feels to me personally that in order to extend the gameplay session and reuse assets you bumped the number way up.

Thank you for the game! Good luck

Developer (1 edit)

Hey there! Thank you for taking the time to play the game and write feedback :)

I think the number of invitations and the length of the day needs balancing for sure, the gameplay was inspired by those duck shooters often seen at carnivals which feature a lot of repeating characters and shooting a lot of targets! Since the categories for each day change (from a random pool) and get progressively more ambiguous we were thinking having characters repeat would still be interesting. Also the pool of characters changes over time to include some of the more wacky ones on days 4-5 :).  The focus of the game was more on the narrative conversations over several days and given the time constraints of the jam we could only add about 30 npcs but the focus is on variance and ability to fit into categories.

Submitted

You have made a lot of characters for the jam time! My apologies if my first comment made the opposite impression.

Thank you for sharing the inspiration behind it. I understand now what the idea is.

What I mean is that at the beginning I picked only a few characters. Then the comment from God (:D if only the communication would be that easy) was that there's a lot of invitations left so I understood that I can select one character more than once. Because the characters repeat so much and there are so many invitations it broke the immersion for me. Initially it seemed like a busy street but then it is just flat 2d images going from side to side. Does that make sense? My personal opinion (which you can ignore, up to you) is that it would be more interesting to reduce the time per round (from 2 and a half minutes) and have characters "walk" from side to side once per round. That would be more engaging maybe.

Thank you for reading. I wish you a bright day.

Developer (1 edit) (+1)

Ah got it I see that it was more about the immersion breaking! I think we could reduce the time per round but I’m not sure I entirely agree about the repeats. But I really value your perspective on it and I think it’s something we could try and see how it feels to play :) It’s all a matter of personal taste haha. Thank you again for leaving feedback regardless I really appreciate it!

Submitted(+1)

This game is so pretty to look at! I love all the assets. I can't believe I got pepper sprayed T^T Just trying to party at the end of the world

Developer

haha sorry the crazy cat lady got you, thank you for playing!

Submitted(+1)

A strong concept and even stronger art. This game is just oozing with style. I want to say the art gives me Omori vibes? This was a fun one, amazing job!

Developer

Hi! Thanks so much for taking the time to play the game :) I'm the artist who pitched the art style for the game, and while Omori wasn't an intentional direct inspiration, it has been a huge inspiration to my art journey personally so it's cool that you were able to pick up on that!

Submitted(+1)

Quite impressive art!
I am very frustrated because my poor English proficiency prevents me from appreciating such a rich plot text.Orz
And I encountered a bug: in the second level, I sent out all the flyers, which caused a large number of people to get stuck in the middle of the scene and these people would not disappear with the level end.
Anyway, this is really a cool game! Good job!

Viewing comments 24 to 21 of 24 · Next page · Last page