Thank you so much! XD Hearing that you loved the art, music, and overall polish totally made our day! Thanks again for playing and leaving such a sweet review!! XD
幻想溢出GAMES
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I am very happy to have completed the game with 420 points! XD
This is an interesting decoding game that incorporates elements of skills into the classic gameplay, making players' choices more diverse.
My game strategy is to buy a large number of skills first and then slowly decode, and I also bought multiple tools with a 1-in-3 skill. Isn't that skill a bit too powerful XD
Thank you so much for playing and for the sweet words! Hahaha you're so right, we actually considered naming the game 'Perfectcooked' at first!
But we really wanted to highlight the puzzle-solving elements rather than focusing on dexterity and co-op like Overcooked. The real key to beating the game is cleverly using the time rewind and calculating the optimal sequence based on cooking times!
Thanks again for your review!! XD
This is such a unique and fun 'rules horror' themed game, I absolutely love it!! And the art style and overall polish are top-tier!!
The only frustrating part for me is that my English isn't great, so by the time I finished reading the text, my whole team was already killed 0.0
I would really, REALLY appreciate a pause feature or localization support, pretty please!! XD
Thank you so much for your playing and for the kind words, they truly made our day!!!
Actually, even our artist Max hasn’t beaten the game yet, so it’s totally normal! XD
And if you’re curious about the locked levels, you can just tap on them repeatedly to unlock them.
Also, if you’re interested in the code behind the rewind gameplay, I actually got the idea from network game movement prediction—hope that gives you a little help!
Thanks again for playing!! :D
Quite impressive art!
I am very frustrated because my poor English proficiency prevents me from appreciating such a rich plot text.Orz
And I encountered a bug: in the second level, I sent out all the flyers, which caused a large number of people to get stuck in the middle of the scene and these people would not disappear with the level end.
Anyway, this is really a cool game! Good job!
Thank you so much for playing and for the great feedback!!! It's super helpful and you're totally right! Having only left and right directions makes it pretty tricky to tell which way the character is facing. Adding a little directional arrow or extra front/back sprites would definitely be much better! We'll keep improving it. Thanks again! XD
lol I habitually thought clicking the dialogue box again would dismiss it, which led to me accidentally killing a bunch of people XD Also, sometimes two passengers spawn in the same spot so their dialogue boxes overlap completely, but it's really not a big deal! Overall, such a great game! The controls feel super realistic—the elevator handle feels genuinely heavy! So cool!
Thank you for your visit and suggestions!!!
In fact, we only use the common input method of cooking games, which is to use the final input direction as the interaction direction.
However, we seem to have overlooked that we are 2D game characters and cannot intuitively see the direction of interaction. Thank you even more for pointing this out. We will find ways to improve after this jam!
Thank you again for your support!!
Initially, I was confused by the inability to use the small keyboard's enter key for input, and it took me quite a while to figure out that only the large enter key could be used.
It's an interesting memory + typing game, which is great!
And the game combines the original mini-game rules with the roguelite building elements very well, which is also surprising! Good job!
Whoa, the visuals create such an incredible atmosphere! And the mechanics are awesome! When I got the mirror, I honestly felt the sheer horror of being stuck in front of a slot machine and chopped to pieces... so spooky! XD Sad that my RNG is so bad though, spent ages and still couldn't clear it ;_; This game was definitely a real-life lesson for me to NEVER set foot in Las Vegas. XD
An exquisite and cute casual clicker game. Upon seeing the introduction, I thought there were 4 people in the photo, so I aimed to earn 4000 euros, but it seems not to be the case. The repetitive labor towards the end is really tiring, and the 30 day seem too long. There is no automation tool, so I couldn't persist in completing the game (I accumulated 1000 euros in about 15 days, discovering a combo of extended time + increased money).
The art style of this game is fantastic!
However, the gameplay is quite clunky. The animations for each movement turn take a long time, making the gameplay experience very laggy.
The requirement to use weapons after they cool down leads to a lot of misses in the early stages, but the strategy of early cooling down becomes more effective as the number of weapons increases later on, which is great.
Additionally, the invisibility of monster health and player weapon attack power diminishes the strategic aspect.
Really fun game – the interaction mechanics are fresh.
At first I had no clue what to do, but after a few losses I got the hang of it.
That said, it's tough to strategize when you don't know what's in the deck. The cards that involve rolling dice eat up time without doing much.
I'd love it if the whole deck were just 'Strike' (lol).

