Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Broken Depths RPGView game page

A turn based roguelike where you only have a few moves to get to the exit. Can you reach floor 30?
Submitted by sirmilkman — 6 hours, 41 minutes before the deadline
Add to collection

Play game

Broken Depths RPG's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2323.9483.948
Enjoyment#3494.0604.060
Artwork#7754.1384.138
Creativity#14673.9173.917
Narrative#29632.7952.795

Ranked from 521 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main gameplay mechanic is a turn counter that counts down 1 every action you take.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 280 to 261 of 284 · Next page · Previous page · First page · Last page
Submitted

Love the atmosphere and audio. I like the combination of the turn-based mechanic with the feel of an exploration RPG. I quite enjoyed the upgrade system, although I'd want the ability to skip them if I'm happy with my setup.

For just a game jam version, this was a great experience. For a potentially full version, I'd say this is currently lacking just a bit of motivation of curiosity to pull me in further. The gameplay is fun, but it should tease a bit more about why I'd want to explore these caves, what could be down the next ladder if I just keep going.

Potential bug: it froze for quite a while after I claimed the Leftovers item upon clearing the second room. It did keep playing, but it paused for like a solid 10-20 seconds.

Submitted

Really neat game! Very caves of qud. Took me a while to get to grips with it, I died within 3 floors like 4 times but then something clicked! I wish there was some turn gain from going down floors, it feels bad to scrape through a room just to die on the first step out into a new one. Other than that this is a neatly tied up package. The perks and upgrades are interesting and having a range of weapons kept things fresh. I'll probably come back to this one! Nice work

Submitted

Imma be back, i like the simplicity of it, but lots to think about. Going the shotgun killed me lol, lost my groove.
I like the tie to countdown, the controls are easy to use , art fits nicely (and a nice homage to rouge) 

Submitted

Yes, this is solid! What engine is it build on?

Submitted

Loved it! felt super solid!

Submitted

That is really cute! The music is so good!!

10/10

Submitted

This one is great! I really like how all the systems intertwine, and there's some good variety with the power-ups. It took me a bit, but eventually I seemed to snowball a build that just steamrolled everything lol.

Submitted

Super polished! Fantastic job on this! The countdown mechanic feels slightly tacked on, but the polish and juice makes the game feel incredible to play. I love the minimalism and the simplicity of the effects. Strong design. 

If you have a minute, we'd super appreciate if you took a look at the game my team made as well and maybe give it a rate. 

Submitted

The main gun is the best!! And I racked up a lot of skills in the process. Got stuck in the third area as others suggested as well. Though I enjoyed this a lot!

Submitted

Love the art, and I enjoyed the mechanical depth. One thing I found a bit problematic is that every weapon felt worse than the default gun. I am surprised how polished it is for a jam!

Submitted

Such ana amzing game.  

Love the art to it's amazing

Submitted (1 edit)

very solid game, i wish there was a way to skip your turn also found a bug where some of the items in the upgrade screen show up twice

Really enjoyed it, and it was quite challenging too

Submitted

A perfect game, by all means.

Submitted

A fun and addictive turn-based roguelike with a great ability system and a clever implementation of the jam theme. Unfortunately, my game froze at the end of Act 3, just as mentioned in the known issues on the itch.io page.

I also think it would be helpful to have a list showing all the abilities you have chosen, so you can easily remember what each one does and how they interact.

Overall, I really liked it!

Submitted

It was hard to understand at the beginning but I really love the game! The idea of everything cost-turn is pretty smart congrats!

Submitted

What an amazing game! I loved it so much that I almost forgot to leave a rating — the only thing that interrupted me was the crash on the skeleton level. Still, I absolutely love this game!

Submitted

Really well done. Would be nice to have indicators of what upgrades you have already gained. 

Submitted

I really love your aesthetic, the audio and visuals really go nicely together! It's impressive you managed to introduce so many different level types, power ups, weapons etc in such a short time frame. Great work!

Submitted

305! so solid! had no idea what was happening at first but that's on me for not reading the desc, at some point I got crazy overpowered and everything was a cinch 

Viewing comments 280 to 261 of 284 · Next page · Previous page · First page · Last page