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GiriGiri Games

107
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A member registered Jun 01, 2026 · View creator page →

Creator of

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We had such a blast watching this, thank you so much for playing and sharing!

You were really good at it - maybe we need to make it more difficult after all!

Thank you!!

Thanks for the kind feedback, appreciate it a lot :)

Thank you for trying it out!

Ahaha thank you so much! We had the biggest jump scare this morning seeing the video for the first time - absolutely wild!

Thanks for playing and for the kind words, that means a lot :)

Wow this is super cool, congrats on making it in such a short time! Really impressive

The art is gorgeous! Really cute and good concept

Yeah I played the web version :)

Thank youuu! Loved your game too - cool that we did really different takes on a similar concept 

Smart design that scales really well! I struggled a little in the tutorial as I wasn't sure exactly where to press to do the wires etc. but figured it out eventually. The cheering and parts flying everywhere was a nice touch

This was really great to play! The art style was gorgeous and I enjoyed the variety in gameplay in each section. I found it a little difficult to see the asteroids against the background colours - but managed to get through eventually haha.  Congrats on a great game jam game!

Really interesting idea and good implementation. Had some lag issues but still enjoyed it!

That really means a lot, thank you! 🥹🥹

Really appreciate the kind words! We'll take a look at the tutorial after the jam and look at actually making it clickable, I can see why it would be confusing that it's not haha. Thanks for taking the time to share your feedback :)

Thanks for taking the time to play, glad you enjoyed it!

Thank you for the feedback, appreciate you taking the time to share! We'll take a look at trying to make it clearer in the tutorial after the jam, thanks for the suggestion :)

The art is super nice! My brain was struggling at the end haha. We made something kinda similar too, with a rules based countdown, so was really fun to see how another game had done a similar concept but in a totally different way! Congrats on a fun game for the jam!

Fair play to the other guy, I guess he just wanted it more!

Really cool - love your visual style, really unsettling and paired perfectly with your audio. Nice range of puzzles, and by the end I was REALLY tense and started making mistakes, which made it more exciting!  I feel like the other guy could maybe stand to miss a little more though, but that's almost certainly a skill issue on my part! Amazing work!

I really love your aesthetic, the audio and visuals really go nicely together! It's impressive you managed to introduce so many different level types, power ups, weapons etc in such a short time frame. Great work!

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'1 second before the deadline' is actually incredible!
Glad you made it though, I really enjoyed it! Deceptively simple mechanic but some clever puzzle design to really make the most of it. I wish it had some kind of ticking sound so I had a better idea of seconds passing without looking at the timer, but all in all this was really good!

Thank you so much!
That's so interesting, you hit the nail on the head - we'd planned on having the players in a circle and whipping the camera around, but realised it wouldn't fundamentally look much different from what we have now if we couldn't find time to draw a panoramic background to sell it, so we ended up just having them in a line. 

Thanks so much for taking the time to play our game!

Wow, thank you so much for your kind words, and for taking the time to play our game! Really appreciate it! We're strongly considering continuing development, so I deliver something up to your expectations in the future!

Thank you so much, we really appreciate the kind words!
We went back and forth on whether or not the dogs audibly saying woof every time was too misleading for new players, so I'm glad to hear what you thought of that specifically! Thanks for taking the time to play, and for your kind feedback!

Thank you so much! We had big plans for leaderboards and a mode where players can take turns competitively, but we just couldn't get it included in the time limit. Definitely something we're interested in adding, though! Thanks so much for playing, and for your feedback!

You're right, there are NO honeycombs in the game.


...Yet.

Thank you, that means a lot! The jitter was one of the first artistic choices we made and it just felt right from the start haha. We'd really love to find a way to make it multiplayer after the jam, hoping we can make it happen :)

Reminding you of Warioware and Rhythm Heaven is the ULTIMATE compliment to us, so that means a lot thank you! Appreciate all the kind words :)

Thank you for playing and for the nice feedback, means a lot

Reading this made us so happy! Thank you for being so kind about the game, really appreciate it :)

Thank you for such a kind review, that really means a lot. (especially when your game page is absolute S tier haha) Appreciate the support and you taking the time to try it out.

Clever, I really liked the concept! I found it really difficult at first and didn't realise that my last block was still in the scene when it restarted, because the music resetting made me think the scene had reloaded - but I had fun retrying once I had it figured out. It would be cool if there were some kind of penalty to using too many blocks - like you only get so many for the whole run, or something like that! Still, very cool! Great job!

Ahahah tbh same 

So glad you enjoyed it! Thanks for playing :)

Thanks so much for trying it out! And same hahah, regularly getting humbled by my own game lol

Thanks for trying it out! We're looking at ways we could add different difficulty options so players can adjust, because I get that it can be kinda tricky haha

Thank you for trying the game and for the kind words :)

A bullet hell where you're forced to stay near the thing attacking you is a super interesting concept!
I wish there was some warning the boxers were about to go down, because the moment they drop the timer plummets, even if you're with the other one. Cool idea though, very clever!

Really unique idea, I played through this four times! Must have been really difficult to come up with sentences that work multiple ways, but you did a great job. Super curious to hear how I could have avoided kidnapping that princess though - I just couldn't help myself!

I hadn't realised that the wings didn't have collision, so I was like, "how am I going to manage this?!"

I felt a little slow and unmaneuverable, which made me feel like I shouldn't bother dodging - maybe if the bullets were more damaging, but I had more scope to dodge them, it would be a little more exciting? It had a cool tone, though!