We had such a blast watching this, thank you so much for playing and sharing!
You were really good at it - maybe we need to make it more difficult after all!
Fair play to the other guy, I guess he just wanted it more!
Really cool - love your visual style, really unsettling and paired perfectly with your audio. Nice range of puzzles, and by the end I was REALLY tense and started making mistakes, which made it more exciting! I feel like the other guy could maybe stand to miss a little more though, but that's almost certainly a skill issue on my part! Amazing work!
'1 second before the deadline' is actually incredible!
Glad you made it though, I really enjoyed it! Deceptively simple mechanic but some clever puzzle design to really make the most of it. I wish it had some kind of ticking sound so I had a better idea of seconds passing without looking at the timer, but all in all this was really good!
Thank you so much!
That's so interesting, you hit the nail on the head - we'd planned on having the players in a circle and whipping the camera around, but realised it wouldn't fundamentally look much different from what we have now if we couldn't find time to draw a panoramic background to sell it, so we ended up just having them in a line.
Thanks so much for taking the time to play our game!
Clever, I really liked the concept! I found it really difficult at first and didn't realise that my last block was still in the scene when it restarted, because the music resetting made me think the scene had reloaded - but I had fun retrying once I had it figured out. It would be cool if there were some kind of penalty to using too many blocks - like you only get so many for the whole run, or something like that! Still, very cool! Great job!
I hadn't realised that the wings didn't have collision, so I was like, "how am I going to manage this?!"
I felt a little slow and unmaneuverable, which made me feel like I shouldn't bother dodging - maybe if the bullets were more damaging, but I had more scope to dodge them, it would be a little more exciting? It had a cool tone, though!