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Not a super unique take on the theme but one executed really well. I love the art style, and the music fit the mood and goes incredibly hard. I also really enjoyed stringing together the various movement mechanics and the various obstacles.

I do have a few small nitpicks though:

  • The player controller drops really fast after jumping
  • You can't glide out of walking off a platform. This would make the glide feel a lot better in the first room after getting the first feather
  • The sulfur plumes have some inconsistent physics and you can get so much height you can slam into the wall if you jump in the base.
  • There isn't a death animation so you can immediately tell when you hit a spike.
  • The spikes are a little too small and need to be a bit bigger visually, but their hitboxes are okay

Though despite those, overall I still had a great time. The whole package was very well put together and I wish I could've seen the final cutscene properly.