Not a super unique take on the theme but one executed really well. I love the art style, and the music fit the mood and goes incredibly hard. I also really enjoyed stringing together the various movement mechanics and the various obstacles.
I do have a few small nitpicks though:
- The player controller drops really fast after jumping
- You can't glide out of walking off a platform. This would make the glide feel a lot better in the first room after getting the first feather
- The sulfur plumes have some inconsistent physics and you can get so much height you can slam into the wall if you jump in the base.
- There isn't a death animation so you can immediately tell when you hit a spike.
- The spikes are a little too small and need to be a bit bigger visually, but their hitboxes are okay
Though despite those, overall I still had a great time. The whole package was very well put together and I wish I could've seen the final cutscene properly.


Leave a comment
Log in with itch.io to leave a comment.