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A jam submission

SlugatoryView game page

Collect bobles to keep your count-down count-UP!
Submitted by Void Bubble — 12 hours, 52 minutes before the deadline
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Slugatory's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9363.7883.788
Audio#16683.3853.385
Artwork#18493.7503.750
Creativity#34963.4813.481
Narrative#44282.4622.462

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your life is tied to your slowly depleting tank. If that count down reaches zero, it's over. See game page for controls.

(Optional) Please credit all assets you've used
See description for full credits!

(Optional) What would you like to be called if GMTK features your game?
Void Bubble

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Comments

Viewing comments 43 to 41 of 43 · Next page · Last page
Submitted(+1)

We liked the randomised position of the portal thingy. It would definfinetly be way easier if it was in an pattern,  good job with that. it definetly gets hard as you go though, but it's still really fun. :)

Developer

Thanks a ton for playing my game!!! It's such an honor to have you play, and yes I would like to make the portals more pattern based with a little randomization just to make it predictable :)

Submitted(+1)

This is a lot of fun! My best was 314, though I’ve only given it a few attempts. Generally it wasn’t too difficult to stay alive, but if I got caught on some moss or something and got hit, I found it could be hard to recover. I never really used the dash - the double-space binding for it felt uncomfortable to me, and it didn’t seem to be all too necessary for the most part anyway. Perhaps the game used arrow keys / Z / X or similar as bindings I’d find it easier, since I generally dislike playing platformers with WASD (that’s up to preference, though, so I don’t fault the game for it). My only other piece of feedback is that the game feel could probably stand to be improved somewhat; adding more sound effects, and maybe some screenshake when getting hit, could help add feedback to the player’s actions. Nice work on this!

Developer(+1)

Hey thanks for playing! I do wish I had some more variety on control schemes, I kinda just went with what i liked haha.. (whoops). I am curious though, I do have a screenshake in place, so if its not working for some reason thats something I'll need to look into.

Thanks again! <3

Submitted

Oh wait, you’re right, there is a screenshake! Not sure how I forgot about that when commenting. Disregard what I said about that, then :)

Submitted(+1)

A simple but fun game. There are a few details that I really appreciates, like how a machete is only consumed when you cut into a piece of moss but not if you just swing it through the air. Well made and well polished game!

Developer

Thanks! I tried to ensure there weren't any mechanics that felt unfair to the player <3

Viewing comments 43 to 41 of 43 · Next page · Last page