Thanks a ton for playing my game!!! It's such an honor to have you play, and yes I would like to make the portals more pattern based with a little randomization just to make it predictable :)
Void Bubble
Creator of
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I love minesweeper, and this was minesweeper with PURPOSE! I will say that I found the shooting mechanic a biiit confusing at first, I tried to shoot the text of the killer, and admittedly I had the screen minimized, but I struggled to find some of the killers since their portraits were pretty similiar (probably just a be problem).
Super sweet entry!
I like how the entrepreneurs story is one of repeated attempts, failures, and eventual success!.. Only to be met with dismay. I found some of the minigames fun, but I had difficulty aiming when making small adjustments. Slowly moving my mouse to the right would cause the camera to drift a little to the left, not sure if that's an issue on my side but regardless, still a fun experience!
Pretty fun game fitted up with some BANGER music, I was bumping to this beat the whole time. Haven't seen this take on countdown either, so huge props! I will say that personally I found the game to be way more lengthy than I expected, especially since the gameplay loop stayed largely the same, I was getting slliiiiiightly bored, but other than that great game!
Hey, thanks a ton for the feedback! In development, I was considering adding input buffering to the jumps, as initially pressing the jump would sometimes lead to it not registering, and that felt worse than simply jumping if you hold the button. I didn't have time to implement the buffering, but I definitly will keep this in mind! <3
Wow, thanks a ton for playing my game! I'm so happy the mechanics reached you in such a deep and dynamic way, that was my intention and it kinda just came together at the end!
Those are some high scores too, I don't think I've gotten that far lol. And thanks for letting me know about the dash, I'll have to look into that <3
This game makes me think of my grandmother, and how painful it feels to watch someone fade as they forget themselves and you. Probably not intentionally emotional but at its core, it certainly was. Thank you for this submission <3
I would submit my garden, but itch isn't letting me!! (darn you itch!)
The movement definitely needs improvement, and the controls were a giaant oversight lol, I like using my keyboard like a big controller but I have learned that's not a shared sentiment.
I'm a bit curious to know when the dash doesn't trigger. Few key things I wasn't able to teach was that below 15 seconds you can no longer dash, and the dash depends on the direction you are moving (hold W to dash upwards). If it isn't working outside of these conditions, that's something I would definitely like to look into
Oh interesting, thank you for the feedback. I didn't consider making the blue orbs mathematically reachable, but that is definitely something I'll be looking into. As for the mold, it is kiiinda like an enemy! If you get caught inside of it as it grows, it'll wring the poor little slug guy out, and you'll be taking damage as it does. You can also slice through it with your sword!
Once again, I really appreciate the feedback!
Thanks a ton for the feedback! The dash itself needs some explaining (I didn't have time to give a tutorial), but it relies on the direction you are aiming. I put it in the description, but essentially if you hold W while doing the dash, you do indeed go pretty high up! As for a cooldown, it falls under the same umbrella (I reaaaallyy wish I had a tutorial), but once your timer falls bellow 15 seconds, you can no longer dash.
Thanks a ton for the genuine feedback! I'll be sure to write all of this down and learn from them <3
I remember seeing the progress posts on this game and just thinking "Holy that art is insane!" I'm so glad I am now able to play this! The sound design, the characters, the animations, and the gameplay all have careful consideration and make this game such a gem because of it. Good work to all of you!
