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Troll Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Scope & Completion | #8 | 2.286 | 2.286 |
| Creativity & Theme Interpretation | #11 | 2.143 | 2.143 |
| Overall | #11 | 2.129 | 2.129 |
| Gameplay & Core Idea | #12 | 2.286 | 2.286 |
| Technical Execution | #14 | 1.929 | 1.929 |
| Polish & Presentation | #15 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm glad you liked it :)
I really enjoyed playing it. Congratulations on the release, and great work! 🎉
Thank you, I'm glad you liked it.
The name is very accurate 😆 Each screen kept finding a new way to troll me. I like your choice of music as well. Nice work.
Thank you, I'm glad you liked it.
It's an interesting game, even though the ideas are all yours from another game, but you've created your own style, which I liked. Also, on the third level, when I was just walking back, I somehow fell through the floor. I don't understand why the coliseum suddenly disappeared, and I fell.
Details of a situation: I fell through the floor on the third level, right at the very end, when you need to back up because the ceiling is falling on you from above.
(Please play my game🥺)
Yeah, I didn't want it to look too much like *Level Devil*; the floor and environment ended up looking quite similar because doing it any other way would have been really difficult—using a solid-colored floor makes building with GameObjects in Unity easier. To be honest, I didn't want my game to visually resemble *Level Devil*, though I suspect *Level Devil* looks the way it does for the same reason mine does: to simplify development and convey a sense of simplicity. I didn't have much time to make this game since I was participating in another jam for most of the time this one was running, so it ended up being pretty simple. As for the bug where you fall through the floor, it’s a collision issue and I’m not entirely sure why it’s happening—I’m really sorry about that. Rest assured, I’ll definitely play your game.
Edit: I was also inspired by Trap Adventure 2.
When you reminded me about Trap Adventure 2, I remembered how incredibly difficult it was for me when I be a kid. In really its continue hard for me
lol, the developers took the game's title very seriously.
Cool game! Enjoyed it and I especially liked the mummy theme to it. Although I think I bugged it out once or twice and the charchter just vanished from the screen.
Thanks a lot for playing—I'm glad you enjoyed it, and sorry about the bugs, lol.
But how did you disappear? I tested the game several times and couldn't make myself disappear.
Ah, you fell right into the trap! ;) Just kidding—I think I forgot to block that exit. I put invisible walls in the other levels but forgot to do it for this one. Sorry about the bug; I finished the game at midnight and just forgot. Thanks for letting me know—I'll fix it.
Ha HA it was a great Trap! Maybe make it a feature or a secret level? And dont worry about it, my game has WAY more bugs in it than that.
It’s true, I could have set up the game so that rewinding for about five seconds would let you skip levels and beat the game faster. Games created during game jams always have bugs—after all, time is very limited.
That was an infuriating experience. As any troll game should be. The character movement was a little buggy and clumsy, but overall I like the game, reminded me of the other troll game that was trending on social media.
Thanks, I'm glad you liked it; the idea was indeed to evoke that game. As for the gameplay, I decided to keep it that way to make it intentionally confusing, it started out as a collision bug, but I chose to keep it to reinforce that concept.